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opensim
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d1256536b500a0d72eb643635d10c65980ea2588
opensim
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OpenSim
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Region
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CoreModules
History
Diva Canto
d1256536b5
Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections.
2012-03-17 21:27:28 -07:00
..
Agent
Remove IClientAPI from the money module. It was only used to pass in the
2012-01-28 00:18:12 +00:00
Asset
Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
2012-03-08 01:51:37 +00:00
Avatar
Clean up "save iar" help
2012-03-17 02:54:19 +00:00
Framework
Added GetUUID(first, last) on UserAgentsService so that we can finally make direct user connections.
2012-03-17 21:27:28 -07:00
Hypergrid
3rd way of reseting the HG Map. This time, don't use the grid service; instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
2011-06-10 17:22:17 -07:00
InterGrid
Stop spurious scene loop startup timeout alarms for scenes with many prims.
2012-02-24 05:02:33 +00:00
LightShare
Introduce a LightShare kill packet ans send it when needed. Currently only
2011-12-28 09:24:02 +00:00
Resources
More on HG access control. This commit splits the UserManagementModule into the Basic one and the HG one, so that we can do everything that needs to be done for HG ACLs to work without interfering with the vanilla opensim. For the moment, it finds foreign users who have left a trace in the region, e.g. an object. This makes it possible to ban/IM/etc these users using the regular avatar picker. TODO: contact the UAS directly given a name of the form First.Last @foo.com.
2012-03-17 15:36:20 -07:00
Scripting
Add sensor, dataserver requests, timer and listener counts to "xengine status" command.
2012-03-06 23:21:17 +00:00
ServiceConnectorsIn
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-25 20:24:21 +01:00
ServiceConnectorsOut
Region access control! Region operators can now specify things like DisallowForeigners (means what it says) and DisallowResidents (means that only admins and managers can get into the region). This puts the never-completed AuthorizationService to good use. Note that I didn't implement a grid-wide Authorization service; this service implementation is done entirely locally on the simulator. This can be changed as usual by pluging in a different AuthorizationServicesConnector.
2012-03-17 10:00:11 -07:00
World
Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
2012-03-16 13:08:05 -07:00