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da170cde4684ea0f8ed90ea4ed0b30172ad9981d
opensim
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OpenSim
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Region
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Physics
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Manager
History
Teravus Ovares
21d4423030
* Allow passing of material type to physics engine
...
* Define low friction and medium bounce for Glass
2009-04-20 03:07:53 +00:00
..
AssemblyInfo.cs
* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release
2009-04-01 19:44:46 +00:00
CollisionLocker.cs
* Optimised using statements and namespace references across entire project (this took a while to run).
2008-04-21 07:09:17 +00:00
IMesher.cs
* Instead of referencing mesh stuff in the physics plugin.. change the IMesh Interface. (blame prebuild)
2009-04-11 00:11:54 +00:00
PhysicsActor.cs
* Allow passing of material type to physics engine
2009-04-20 03:07:53 +00:00
PhysicsJoint.cs
Update svn properties, minor formatting cleanup.
2008-12-30 01:08:07 +00:00
PhysicsPluginManager.cs
* Apply
http://opensimulator.org/mantis/view.php?id=2775
with small tweaks
2008-12-15 18:39:54 +00:00
PhysicsScene.cs
This started as way to correct Mantis
#3158
, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
2009-02-15 05:00:58 +00:00
PhysicsSensor.cs
Formatting cleanup.
2008-05-16 01:22:11 +00:00
PhysicsVector.cs
* Added a routine to check if a PhysicsVector and Quaternion is finite
2009-04-07 16:13:17 +00:00
VehicleConstants.cs
* Adding some organization of vehicle type stuff in the ODEPlugin.
2009-04-14 09:03:18 +00:00
ZeroMesher.cs
Overloads CreateMesh method of interface IMesher to pass prim physical status to mesher
2008-07-12 01:02:41 +00:00