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https://github.com/opensim/opensim.git
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NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
117 lines
4.4 KiB
C#
117 lines
4.4 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.RegionServer.Simulator;
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using OpenSim.RegionServer.Client;
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using libsecondlife.Packets;
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namespace OpenSim.RegionServer
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{
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public class PacketServer
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{
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private OpenSimNetworkHandler _networkHandler;
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private World _localWorld;
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public Dictionary<uint, ClientView> ClientThreads = new Dictionary<uint, ClientView>();
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public PacketServer(OpenSimNetworkHandler networkHandler)
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{
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_networkHandler = networkHandler;
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_networkHandler.RegisterPacketServer(this);
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}
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public World LocalWorld
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{
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set
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{
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this._localWorld = value;
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}
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}
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public virtual void ClientInPacket(uint circuitCode, Packet packet)
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{
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if (this.ClientThreads.ContainsKey(circuitCode))
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{
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ClientThreads[circuitCode].InPacket(packet);
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}
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}
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public virtual bool AddNewCircuitCodeClient(uint circuitCode)
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{
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return false;
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}
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public virtual void SendPacketToAllClients(Packet packet)
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{
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}
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public virtual void SendPacketToAllExcept(Packet packet, ClientView simClient)
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{
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}
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public virtual void AddClientPacketHandler(PacketType packetType, PacketMethod handler)
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{
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}
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public virtual void RegisterClientPacketHandlers()
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{
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if (this._localWorld != null)
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{
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ClientView.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
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}
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}
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#region Client Packet Handlers
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public bool RequestUUIDName(ClientView simClient, Packet packet)
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{
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System.Text.Encoding enc = System.Text.Encoding.ASCII;
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Console.WriteLine(packet.ToString());
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UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)packet;
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UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
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nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
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for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
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{
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nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
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nameReply.UUIDNameBlock[i].FirstName = enc.GetBytes("Who\0"); //for now send any name
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nameReply.UUIDNameBlock[i].LastName = enc.GetBytes("Knows\0"); //in future need to look it up
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}
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simClient.OutPacket(nameReply);
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return true;
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}
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#endregion
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}
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}
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