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The change makes two principal implementation changes: [1] It removes the hard coded set of possible asset server client implementations, allowing any arbitrary implementation that has been identified to the PluginLoader as an appropriate extension. The extension point for asset server client extension is /OpenSim/AssetServerClient. All of the old configuration rules have been preserved, and any of the legacy configuration values will still work as they did before, except the implementation is now loaded as a plug-in, rather than as a hard-coded instantiation of a specific class. The re-hashing of IAssetServer as an extension of IPlugin made upgrading of the implementation classes a necessity. Caveat: I have not been able to meaningfully test the crypto-grid clients. I believe they should work correctly, but the refactoring necessary to handle plug-in based initialization (vs constructor-based initialisation) admits the possibility of a problem. [2] The asset cache implementation, previously introduce as a hard-code class instantiation is now implemented as an IPlugin. Once again the previous (configurationless) behavior has been preserved. But now it is possible for those interested in experimenting with cache technologies to do so simply by introducing a new extension for the asset cache extension point (/OpenSim/AssetCache). I've tested all of the configuration settings, after applying the patch to a newly extracted tree, and they seem to work OK.
Welcome to OpenSim!
Version 0.6
== OVERVIEW ==
OpenSim is a BSD Licensed Open Source project to develop a functioning
virtual worlds server platform capable of supporting multiple clients
and servers in a heterogeneous grid structure. OpenSim is written in
C#, and can run under Mono or the Microsoft .NET runtimes.
This is considered an alpha release. Some stuff works, a lot
doesn't. If it breaks, you get to keep *both* pieces.
== Installation on Windows ==
Prereqs:
* Load OpenSim.sln into Visual Studio .NET and build the solution.
* chdir bin
* OpenSim.exe
See configuring OpenSim
== Installation on Linux ==
Prereqs:
* Mono >= 1.2.6 (>= 2.0.1 preferable)
* Nant >= 0.85
* sqlite3
From the distribution type:
* ./runprebuild.sh
* nant
* cd bin
* mono ./OpenSim.exe
See configuring OpenSim
== Configuring OpenSim ==
When OpenSim starts for the first time, you will be prompted with a
series of questions that look something like:
[09-17 03:54:40] DEFAULT REGION CONFIG: Simulator Name [OpenSim Test]:
At each of these you must provide you own value or just hit enter to
take the default (in this case "OpenSim Test").
YOUR SIM WILL NOT BE STARTED UNTIL YOU ANSWER ALL QUESTIONS
Once you are presented with a prompt that looks like:
Region# :
You have successfully started OpenSim.
== Connecting to your OpenSim ==
By default your sim will be running on http://127.0.0.1:9000. To use
your OpenSim add -loginuri http://127.0.0.1:9000 to your second life
client (running on the same machine as your OpenSim).
== Bug reports ==
In the likely event of bugs biting you (err, your OpenSim) we
encourage you to see whether the problem has already been reported on
the OpenSim mantis system. You can find the OpenSim mantis system at
http://opensimulator.org/mantis/main_page.php
If your bug has already been reported, you might want to add to the
bug description and supply additional information.
If your bug has not been reported yet, file a bug report ("opening a
mantis"). Useful information to include:
* description of what went wrong
* stack trace
* OpenSim.log (attach as file)
* OpenSim.ini (attach as file)
* if running under mono: run OpenSim.exe with the "--debug" flag:
mono --debug OpenSim.exe
== More Information on OpenSim ==
More extensive information on building, running, and configuring
OpenSim, as well as how to report bugs, and participate in the OpenSim
project can always be found at http://opensimulator.org.
Thanks for trying OpenSim, we hope it is a pleasant experience.
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