Files
squad-rain-ops-mini/Models/Die.cs

131 lines
2.9 KiB
C#

using System;
namespace RainOpsMini.Models
{
/// <summary>
/// 伤害信息 - 数据实体
/// </summary>
[Serializable]
public partial class Die
{
/// <summary>
/// 主键
/// </summary>
public long ID { get; set; }
public int IsTK { get; set; }
/// <summary>
/// LogID
/// </summary>
public string LogID { get; set; }
/// <summary>
/// 日志时间
/// </summary>
public DateTime? LogTime { get; set; }
/// <summary>
/// 日志线程
/// </summary>
public int? ThreadID { get; set; }
/// <summary>
/// 地图
/// </summary>
public string Layer { get; set; }
/// <summary>
/// 伤害值
/// </summary>
public string DamageValue { get; set; }
/// <summary>
/// 作案者控制器ID
/// </summary>
public string ControllerID { get; set; }
/// <summary>
/// 作案者EOSID
/// </summary>
public string EOSID { get; set; }
/// <summary>
/// 受害者昵称
/// </summary>
public string PlayerName { get; set; }
/// <summary>
/// 受害人ID
/// </summary>
public string PlayerSteamID { get; set; }
/// <summary>
/// 作案者SteamID
/// </summary>
public string SteamID { get; set; }
/// <summary>
/// 作案者昵称
/// </summary>
public string SteamName { get; set; }
/// <summary>
/// 使用武器
/// </summary>
public string WeaponType { get; set; }
/// <summary>
/// 备注
/// </summary>
public string Note { get; set; }
/// <summary>
/// 删除标志
/// </summary>
public bool IsDelete { get; set; }
/// <summary>
/// 排序
/// </summary>
public int? SEQUENCE { get; set; }
/// <summary>
/// 修改锁
/// </summary>
public string REVISION { get; set; }
/// <summary>
/// 创建人
/// </summary>
public long CREATED_BYID { get; set; }
/// <summary>
/// 创建时间
/// </summary>
public DateTime CREATED_TIME { get; set; }
/// <summary>
/// 更新人
/// </summary>
public long? UPDATED_BYID { get; set; }
/// <summary>
/// 更新时间
/// </summary>
public DateTime? UPDATED_TIME { get; set; }
}
/// <summary>
/// 拓展-伤害信息 - 扩展实体
/// </summary>
public class ExDie:Die {
/// <summary>
/// 创建人登录名
/// </summary>
public string CREATED_BYIDName { get; set; }
}
}