Files
squad-rain-ops-mini/Models/RecentlyPlayedGames.cs

164 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RainOpsMini.Models
{
public class Recently<T>
{
public T response { get; set; }
}
/// <summary>
/// 玩家详情
/// </summary>
public class PlayersItem
{
/// <summary>
///
/// </summary>
public string steamid { get; set; }
/// <summary>
///
/// </summary>
public int communityvisibilitystate { get; set; }
/// <summary>
///
/// </summary>
public int profilestate { get; set; }
/// <summary>
/// 虾仁ALOFS
/// </summary>
public string personaname { get; set; }
/// <summary>
///
/// </summary>
public string profileurl { get; set; }
/// <summary>
///
/// </summary>
public string avatar { get; set; }
/// <summary>
///
/// </summary>
public string avatarmedium { get; set; }
/// <summary>
///
/// </summary>
public string avatarfull { get; set; }
/// <summary>
///
/// </summary>
public string avatarhash { get; set; }
/// <summary>
///
/// </summary>
public int lastlogoff { get; set; }
/// <summary>
///
/// </summary>
public int personastate { get; set; }
/// <summary>
///
/// </summary>
public string primaryclanid { get; set; }
/// <summary>
///
/// </summary>
public int timecreated { get; set; }
/// <summary>
///
/// </summary>
public int personastateflags { get; set; }
}
public class PlayersInfo
{
/// <summary>
///
/// </summary>
public List<PlayersItem> players { get; set; }
}
public class HistoricalName
{
/// <summary>
/// 虾仁ALOFS
/// </summary>
public string newname { get; set; }
/// <summary>
/// 5 月 10 日 下午 3:07
/// </summary>
public string timechanged { get; set; }
}
/// <summary>
/// 游戏详情明细
/// </summary>
public class GamesItem
{
/// <summary>
///
/// </summary>
public int appid { get; set; }
/// <summary>
///
/// </summary>
public int playtime_forever { get; set; }
/// <summary>
///
/// </summary>
public int playtime_windows_forever { get; set; }
/// <summary>
///
/// </summary>
public int playtime_mac_forever { get; set; }
/// <summary>
///
/// </summary>
public int playtime_linux_forever { get; set; }
/// <summary>
///
/// </summary>
public int playtime_deck_forever { get; set; }
/// <summary>
///
/// </summary>
public int rtime_last_played { get; set; }
/// <summary>
///
/// </summary>
public int playtime_disconnected { get; set; }
}
/// <summary>
/// 游戏详情
/// </summary>
public class Games
{
/// <summary>
///
/// </summary>
public int total_count { get; set; }
/// <summary>
///
/// </summary>
public List<GamesItem> games { get; set; }
}
/// <summary>
/// 玩家登记
/// </summary>
public class SteamLevel {
public int player_level { get; set; }
}
}