* return interpolation results parts/situation in one step
* base class init for each interpolation step, less redundant code
* removed old interpolation/parts function
* adjusted unit tests and simulator objects (such as SimObject)
* sending gnd flag can be disabled
* check position before adding object
* do not stop requested data if aircraft is pending -> causes FSX SimConnect exception
* split functions, added findClosestElevationWithinRangeOrRequest
* obtain elevation ids (separate ids are easier to track)
* also added experimental "physicallyAddAITerrainProbe" (FSX) for the FSX elevation probing
* callback / signal when requested elevation is received (async)
* no longer using the add parts/situations signals
* will use the remote aircraft provider parts directly
Result: all parts/situations are stored only once in memory and in one single place
* blackconfig in .pro
* verify function to detect dangling states
* clear remote data when disconnected from network
* there was one problem that the data where not correctly cleaned up and hence new aircraft where not added again after a disconnect/reconnect from network
* it is not yet clear why data happens (dangling data), that is what the debugVerify function is for
* use correct status (the problem was that even not interpolated situations can be valid)
* track last position (SimObject), do not resend same position
* Before this commit, only the true altitude was known for an aircraft situation. The pressure altitude was not available anywhere yet.
* This caused a wrong altitude in radar clients.
* We fix this reading the pressure altitude from the simulators and set it in the own aircraft situation.
* MS Flight Simulators have the pressure altitude in the APIs available.
* For X-Plane and emulated simulator, we need to calculate it from the pressure at sea level.
* Finally, we use the new available pressure altitude to send it to the FSD server.
Maniphest Tasks: Ref T223
* CSimulatorInfo only initialized once and not over and over again in plugin info
* getSimulatorInfo() no longer virtual, as we can access the member CSimulatorInfo directly
* display exact simualtor in FSX/P3D driver
* renamed to identifierToSimulator and fixed typo "Identifier"