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change the map image asset to be global by default, as before. Local storage breaks several things so can only be used on some cases
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@@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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protected bool m_exportPrintScale = false; // prints the scale of map in meters on exported map
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protected bool m_exportPrintScale = false; // prints the scale of map in meters on exported map
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protected bool m_exportPrintRegionName = false; // prints the region name exported map
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protected bool m_exportPrintRegionName = false; // prints the region name exported map
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protected bool m_localV1MapAssets = true; // keep V1 map assets only on local cache
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protected bool m_localV1MapAssets = false; // keep V1 map assets only on local cache
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public WorldMapModule()
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public WorldMapModule()
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{
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{
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