cosmetics

This commit is contained in:
UbitUmarov
2021-10-26 18:51:32 +01:00
parent b50b088dba
commit 162454bdc0

View File

@@ -67,7 +67,6 @@ namespace OpenSim.Region.CoreModules.World.Land
public class LandManagementModule : INonSharedRegionModule , ILandChannel
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly string LogHeader = "[LAND MANAGEMENT MODULE]";
/// <summary>
/// Minimum land unit size in region co-ordinates.
@@ -320,7 +319,7 @@ namespace OpenSim.Region.CoreModules.World.Land
/// <returns>The parcel created.</returns>
protected ILandObject CreateDefaultParcel()
{
m_log.DebugFormat("{0} Creating default parcel for region {1}", LogHeader, m_scene.RegionInfo.RegionName);
m_log.Debug("[LAND MANAGEMENT MODULE]: Creating default parcel for region " + m_scene.RegionInfo.RegionName);
ILandObject fullSimParcel = new LandObject(UUID.Zero, false, m_scene);
@@ -731,7 +730,7 @@ namespace OpenSim.Region.CoreModules.World.Land
}
else
{
m_log.WarnFormat("[LAND MANAGEMENT MODULE]: Invalid local land ID {0}", landLocalID);
m_log.Warn("[LAND MANAGEMENT MODULE]: Invalid local land ID " + landLocalID.ToString());
}
}
@@ -758,8 +757,8 @@ namespace OpenSim.Region.CoreModules.World.Land
if (landBitmap.GetLength(0) != m_landIDList.GetLength(0) || landBitmap.GetLength(1) != m_landIDList.GetLength(1))
{
// Going to variable sized regions can cause mismatches
m_log.ErrorFormat("{0} AddLandObject. Added land bitmap different size than region ID map. bitmapSize=({1},{2}), landIDSize=({3},{4})",
LogHeader, landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1));
m_log.ErrorFormat("[LAND MANAGEMENT MODULE]: Added land bitmap has different size than region ID map. bitmapSize=({0},{1}), landIDSize=({2},{3})",
landBitmap.GetLength(0), landBitmap.GetLength(1), m_landIDList.GetLength(0), m_landIDList.GetLength(1));
}
else
{
@@ -780,8 +779,8 @@ namespace OpenSim.Region.CoreModules.World.Land
if (lastRecordedLo.LandBitmap[x, y])
{
m_log.ErrorFormat(
"{0}: Cannot add parcel \"{1}\", local ID {2} at tile {3},{4} because this is still occupied by parcel \"{5}\", local ID {6} in {7}",
LogHeader, new_land.LandData.Name, new_land.LandData.LocalID, x, y,
"[LAND MANAGEMENT MODULE]: Cannot add parcel \"{0}\", local ID {1} at tile {2},{3} because this is still occupied by parcel \"{4}\", local ID {5} in {6}",
new_land.LandData.Name, new_land.LandData.LocalID, x, y,
lastRecordedLo.LandData.Name, lastRecordedLo.LandData.LocalID, m_scene.Name);
return null;
@@ -797,9 +796,9 @@ namespace OpenSim.Region.CoreModules.World.Land
{
if (landBitmap[x, y])
{
// m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
//m_log.DebugFormat(
// "[LAND MANAGEMENT MODULE]: Registering parcel {0} for land co-ord ({1}, {2}) on {3}",
// new_land.LandData.Name, x, y, m_scene.RegionInfo.RegionName);
m_landIDList[x, y] = newLandLocalID;
}
@@ -1841,8 +1840,8 @@ namespace OpenSim.Region.CoreModules.World.Land
if (m_landList.Count == 1)
{
m_log.DebugFormat(
"[{0}]: Auto-extending land parcel as landID at {1},{2} is 0 and only one land parcel is present in {3}",
LogHeader, x, y, m_scene.Name);
"[LAND MANAGEMENT MODULE]: Auto-extending land parcel as landID at {0},{1} is 0 and only one land parcel is present in {2}",
x, y, m_scene.Name);
int onlyParcelID = 0;
ILandObject onlyLandObject = null;
@@ -1864,8 +1863,8 @@ namespace OpenSim.Region.CoreModules.World.Land
else if (m_landList.Count > 1)
{
m_log.DebugFormat(
"{0}: Auto-creating land parcel as landID at {1},{2} is 0 and more than one land parcel is present in {3}",
LogHeader, x, y, m_scene.Name);
"[LAND MANAGEMENT MODULE]: Auto-creating land parcel as landID at {0},{1} is 0 and more than one land parcel is present in {2}",
x, y, m_scene.Name);
// There are several other parcels so we must create a new one for the unassigned space
ILandObject newLand = new LandObject(UUID.Zero, false, m_scene);
@@ -1878,9 +1877,8 @@ namespace OpenSim.Region.CoreModules.World.Land
else
{
// We should never reach this point as the separate code path when no land data exists should have fired instead.
m_log.WarnFormat(
"{0}: Ignoring request to auto-create parcel in {1} as there are no other parcels present",
LogHeader, m_scene.Name);
m_log.Warn(
"[LAND MANAGEMENT MODULE]: Ignoring request to auto-create parcel in {1} as there are no other parcels present" + m_scene.Name);
}
}
}