Merge pull request #27 from Tampa/SmoothArea-fix

Fix SmoothArea to be uniform again
This commit is contained in:
Ubit Umarov
2025-03-29 11:51:06 +00:00
committed by GitHub

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@@ -64,7 +64,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain.FloodBrushes
{
if (n >= 0 && n < map.Width)
{
for (int l = y - sy; l < y + sy; ++l)
for (int l = y - sy; l <= y + sy; ++l)
{
if (l >= 0 && l < map.Height)
{