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Remove pointless Animator.TrySetMovementAnimation("STAND") in ScenePresnece constructor.
Comment was right - it is indeed useless since SP always starts off as child and TrySetMovementAnimation screens out child SP
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@@ -782,9 +782,6 @@ namespace OpenSim.Region.Framework.Scenes
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AdjustKnownSeeds();
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// TODO: I think, this won't send anything, as we are still a child here...
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Animator.TrySetMovementAnimation("STAND");
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// we created a new ScenePresence (a new child agent) in a fresh region.
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// Request info about all the (root) agents in this region
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// Note: This won't send data *to* other clients in that region (children don't send)
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