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keep same animation if in transit
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@@ -282,6 +282,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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const int JUMP_PERIOD = 800;
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#region Inputs
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if (m_scenePresence.IsInTransit)
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return CurrentMovementAnimation;
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if (m_scenePresence.SitGround)
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{
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currentControlState = motionControlStates.sitted;
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