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WARNING CURRENTLY BROKEN. wait for fix
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@@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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asset = m_scene.AssetService.Get(idstr);
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if (asset == null)
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{
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{
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notFound.Add(idstr);
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continue;
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}
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@@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (sb == null)
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sb = new StringBuilder(512);
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i = notFound.Count;
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sb.Append("[HG ASSET MAPPER POST]: Missing assets:\n\t");
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sb.Append("[HG ASSET MAPPER POST]: did not found embedded UUIDs as assets:\n\t");
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for (int j = 0; j < notFound.Count; ++j)
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{
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sb.Append(notFound[j]);
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@@ -347,7 +347,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (sb == null)
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sb = new StringBuilder(512);
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i = existSet.Count;
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sb.Append("[HG ASSET MAPPER POST]: Already at destination server:\n\t");
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sb.Append("[HG ASSET MAPPER POST]: embedded assets already at destination server:\n\t");
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foreach (UUID id in existSet)
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{
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sb.Append(id);
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@@ -144,7 +144,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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protected override void OnNewClient(IClientAPI client)
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{
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base.OnNewClient(client);
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client.OnCompleteMovementToRegion += new Action<IClientAPI, bool>(OnCompleteMovementToRegion);
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client.OnCompleteMovementToRegion += OnCompleteMovementToRegion;
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}
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protected void OnCompleteMovementToRegion(IClientAPI client, bool arg2)
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