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a few changes on the local maptiles folder code
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@@ -137,6 +137,18 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_mapTilesDirectory =
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Util.GetConfigVarFromSections<string>(source, "MapTilesDirectory", configSections, m_mapTilesDirectory);
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if(!string.IsNullOrEmpty(m_mapTilesDirectory))
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{
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try
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{
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Directory.CreateDirectory(m_mapTilesDirectory);
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}
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catch(Exception e)
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{
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m_log.Error($"[MAPTILE]: failed to create folder {m_mapTilesDirectory} for local map tiles {e.Message}");
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m_mapTilesDirectory = null;
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}
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}
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}
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public void AddRegion(Scene scene)
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@@ -215,10 +227,8 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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// image may be reloaded elsewhere, so no compression format
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string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png";
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if (!string.IsNullOrEmpty(m_mapTilesDirectory))
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{
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Directory.CreateDirectory(m_mapTilesDirectory);
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filename = System.IO.Path.Combine(m_mapTilesDirectory, filename);
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}
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tile.Save(filename,ImageFormat.Png);
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m_primMesher = null;
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return tile;
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@@ -27,7 +27,6 @@
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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@@ -161,6 +160,19 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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Util.GetConfigVarFromSections<bool>(config, "LocalV1MapAssets", configSections, m_localV1MapAssets);
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m_mapTilesDirectory =
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Util.GetConfigVarFromSections<string>(config, "MapTilesDirectory", configSections, m_mapTilesDirectory);
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if(!string.IsNullOrEmpty(m_mapTilesDirectory))
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{
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try
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{
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Directory.CreateDirectory(m_mapTilesDirectory);
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}
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catch(Exception e)
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{
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m_log.Error($"[WORLD MAP]: failed to create folder {m_mapTilesDirectory} for local map tiles {e.Message}");
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m_mapTilesDirectory = null;
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}
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}
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}
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public virtual void AddRegion(Scene scene)
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@@ -1340,12 +1352,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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startX--;
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startY--;
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bool doneLocal = false;
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bool doneLocal;
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string filename = "MAP-" + m_scene.RegionInfo.RegionID.ToString() + ".png";
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if (!string.IsNullOrEmpty(m_mapTilesDirectory))
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filename = Path.Combine(m_mapTilesDirectory, filename);
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try
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{
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if (!string.IsNullOrEmpty(m_mapTilesDirectory))
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filename = Path.Combine(m_mapTilesDirectory, filename);
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using(Image localMap = Bitmap.FromFile(filename))
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{
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int x = regionX - startX;
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@@ -1364,7 +1376,11 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
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}
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doneLocal = true;
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}
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catch {}
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catch(Exception ex)
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{
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m_log.Error($"[WORLD MAP]: failed Export map file {ex.Message}");
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return;
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}
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if(regions.Count > 0)
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{
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@@ -470,7 +470,7 @@
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; Directory used to load and save the generated MAP-<region uuid>.png tile images.
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; If left empty the current working directory is used (default behaviour).
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; The directory is created automatically if it does not exist.
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;MapTilesDirectory = "./maptiles"
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;MapTilesDirectory = "./localmaptiles"
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; World map blacklist timeout in seconds
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;BlacklistTimeout = 600
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