degradate udp network efficiency a bit more

This commit is contained in:
UbitUmarov
2019-04-09 13:05:18 +01:00
parent b8a061816f
commit 49fb9d6b4b

View File

@@ -5127,7 +5127,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
CreateAvatarUpdateBlock((ScenePresence)eu.Entity, zc);
else
CreatePrimUpdateBlock((SceneObjectPart)eu.Entity, mysp, zc);
if (zc.Position < LLUDPServer.MAXPAYLOAD)
if (zc.Position < LLUDPServer.MAXPAYLOAD - 200)
{
tau.Add(eu);
++count;