mirror of
https://github.com/opensim/opensim.git
synced 2026-08-08 18:25:33 +08:00
clean up opensim library scripts. This are suposed to be usefaul, or at least have some didactic use
This commit is contained in:
8
bin/assets/ScriptsAssetSet/DefaultSay.lsl
Normal file
8
bin/assets/ScriptsAssetSet/DefaultSay.lsl
Normal file
@@ -0,0 +1,8 @@
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default
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{
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state_entry()
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{
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llSay( 0, "I am Alive!");
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}
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}
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@@ -2,10 +2,10 @@ default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar!");
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llSay( 0, "I am Alive!");
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}
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touch_start(integer total_number)
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touch_start(integer number_of_touchs)
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{
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llSay( 0, "Touched.");
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}
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@@ -1,31 +0,0 @@
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integer counter;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change color and size.");
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counter = 0;
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}
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touch_start(integer total_number)
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{ // do these instructions when the object is touched.
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counter = counter + 1;
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// choose three random RGB color components between 0. and 1.0.
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float redness = llFrand( 1.0 );
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float greenness = llFrand( 1.0 );
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float blueness = llFrand( 1.0 );
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// combine color components into a vector and use that vector
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// to set object color.
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vector prim_color = < redness, greenness, blueness >;
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llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
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// choose a random number between 0. and 10. for use as a scale factor.
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float new_scale = llFrand(10.0) + 1.0;
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llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
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llSay( 0, "Touched by angel number " + (string)counter);
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}
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}
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@@ -1,49 +0,0 @@
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integer counter;
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integer second;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change color and size.");
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counter = 0;
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}
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touch_start(integer total_number)
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{
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counter = counter + 1;
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llSay( 0, "Touched by angel number " + (string)counter);
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llSetTimerEvent( 2 ); // create a "timer event" every 2 seconds.
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}
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timer() // do these instructions every time the timer event occurs.
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{
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second++;
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// choose three random RGB color components between 0. and 1.0.
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float red = llFrand( 1.0 );
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float green = llFrand( 1.0 );
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float blue = llFrand( 1.0 );
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// combine color components into a vector and use that vector
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// to set object color.
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vector prim_color = < red, green, blue >;
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llSetColor( prim_color, ALL_SIDES ); // set object color to new color.
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// a choose random number between 0. and 10 for use as a scale factor.
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float new_scale = llFrand( 10.0 );
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llSetScale(< new_scale, new_scale, new_scale > ); // set object scale.
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if ( second > 19 ) // then time to wrap this up.
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{
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// turn object black, print "resting" message, and reset object....
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llSetColor( < 0, 0, 0 >, ALL_SIDES );
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llSay( 0, "Object now resting and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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@@ -1,51 +0,0 @@
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integer counter;
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integer second;
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vector startPosition;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to change position.");
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counter = 0;
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startPosition = llGetPos();
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}
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touch_start(integer total_number)
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{
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counter = counter + 1;
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llSay( 0, "Touched by angel number " + (string)counter);
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llSetTimerEvent( 1 ); // arrange for a "timer event" every second.
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}
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timer() // do these instructions every time the timer event occurs.
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{
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second++;
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// choose three random distances between 0. and 10.0.
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float X_distance = llFrand( 10.0 );
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float Y_distance = llFrand( 10.0 );
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float Z_distance = llFrand( 10.0 );
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// combine these distance components into a vector and use it
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// to increment the starting position and reposition the object.
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vector increment = < X_distance, Y_distance, Z_distance >;
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vector newPosition = startPosition + increment;
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llSetPos( newPosition ); // reposition object.
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if ( second > 19 ) // then time to wrap this up.
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{
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// move object back to starting position...
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while ( llVecDist( llGetPos(), startPosition ) > 0.001)
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{
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llSetPos( startPosition );
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}
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llSay( 0, "Object now resting and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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@@ -1,30 +0,0 @@
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar!");
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vector startPoint = llGetPos();
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}
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touch_start(integer total_number)
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{
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llSay( 0, "Touched." );
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// Define a rotation of 10 degrees around the Y-axis.
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rotation Y_10 = llEuler2Rot( < 0, 10 * DEG_TO_RAD, 0 > );
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// now rotate the object 10 degrees in the X-Z plane during
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// each loop iteration. note that each call to llSetRot
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// causes a .2 second delay.
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integer i;
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for( i = 1; i < 100; i++ )
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{
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// rotate object in the X-Z plane around its own Y-axis.
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rotation newRotation = llGetRot() * Y_10;
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llSetRot( newRotation );
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}
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llSay( 0, "Rotation stopped" );
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}
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}
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@@ -1,8 +0,0 @@
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default
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{
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state_entry()
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{
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llTargetOmega( < 0, 1, 1 >, .2 * PI, 1.0 );
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}
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}
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@@ -1,38 +0,0 @@
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vector rotationCenter;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar!");
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vector startPoint = llGetPos();
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rotationCenter = startPoint + < 3, 3, 3 >;
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// distance to the point of rotation should probably be a
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// function of the max dimension of the object.
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}
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touch_start(integer total_number)
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{
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llSay( 0, "Touched." );
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// Define a "rotation" of 10 degrees around the z-axis.
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rotation Z_15 = llEuler2Rot( < 0, 0, 15 * DEG_TO_RAD > );
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integer i;
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for( i = 1; i < 100; i++ ) // limit simulation time in case of
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{ // unexpected behavior.
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vector currentPosition = llGetPos();
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vector currentOffset = currentPosition - rotationCenter;
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// rotate the offset vector in the X-Y plane around the
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// distant point of rotation.
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vector rotatedOffset = currentOffset * Z_15;
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vector newPosition = rotationCenter + rotatedOffset;
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llSetPos( newPosition );
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}
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llSay( 0, "Orbiting stopped" );
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}
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}
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@@ -1,23 +0,0 @@
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to launch me straight up.");
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llSetStatus( 1, TRUE ); // turn on physics.
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}
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touch_start(integer total_number)
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{
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vector start_color = llGetColor( ALL_SIDES ); // save current color.
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llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red.
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float objMass = llGetMass();
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float Z_force = 20.0 * objMass;
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llApplyImpulse( < 0.0, 0.0, Z_force >, FALSE );
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llSay( 0, "Impulse of " + (string)Z_force + " applied." );
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llSetColor( start_color , ALL_SIDES ); // set color to green.
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}
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}
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@@ -1,71 +0,0 @@
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vector startPos;
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vector curPos;
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vector curForce;
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integer second;
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default
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{
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state_entry()
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{
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llSay( 0, "Hello, Avatar! Touch to launch me straight up.");
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llSetStatus( 1, TRUE );
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startPos = < 0, 0, 0 >;
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}
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touch_start(integer total_number)
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{
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startPos = llGetPos();
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curPos = startPos;
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curForce = < 0, 0, 0 >;
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second = 0;
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llSetColor( < 1.0, 0.0, 0.0 > , ALL_SIDES ); // set color to red.
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float objMass = llGetMass();
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float Z_force = 10.2 * objMass;
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llSetForce( < 0.0, 0.0, Z_force >, FALSE );
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llSay( 0, "Force of " + (string)Z_force + " being applied." );
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llSetTimerEvent(1);
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}
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timer()
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{
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second++;
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curPos = llGetPos();
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float curDisplacement = llVecMag( curPos - startPos );
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if( ( curDisplacement > 30. ) && // then object is too far away, and
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( llGetForce() != < 0.0, 0.0, 0.0 > ) ) // force not already zero,
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{ // then let gravity take over, and change color to green.
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llSetForce( < 0.0, 0.0, 0.0 >, FALSE );
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llSetColor( < 0, 1.0, 0 >, ALL_SIDES );
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llSay( 0, "Force removed; object in free flight." );
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}
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if ( second > 19 ) // then time to wrap this up.
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{
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// turn object blue and zero force to be safe....
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llSetColor( < 0, 0, 1.0 >, ALL_SIDES ); // change color to blue.
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llSetForce( < 0, 0, 0 >, FALSE );
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// ...move object back to starting position...
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// ...after saving current status of Physics attribute.
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integer savedStatus = llGetStatus( 1 );
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llSetStatus( 1, FALSE ); // turn physics off.
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while ( llVecDist( llGetPos(), startPos ) > 0.001)
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{
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llSetPos( startPos );
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}
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llSetStatus( 1, savedStatus ); // restore Physics status.
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//...and then turn color to black and Reset the script.
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llSetColor( < 1, 1, 1 >, ALL_SIDES );
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llSetTimerEvent( 0 ); // turn off timer events.
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llSay( 0, "Done and resetting script." );
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llResetScript(); // return object to ready state.
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}
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}
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}
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@@ -1,57 +0,0 @@
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vector startPosition;
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float groundLevel;
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default
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{
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state_entry()
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{
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llListen( 0, "", llGetOwner(), "");
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startPosition = llGetPos();
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groundLevel = llGround( startPosition );
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llSay( 0, "Control this object with chat commands like:" );
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llSay( 0, "'up' or 'down' followed by a distance." );
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}
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listen( integer channel, string name, key id, string message )
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{
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// separate the input into blank-delmited tokens.
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list parsed = llParseString2List( message, [ " " ], [] );
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// get the first part--the "command".
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string command = llList2String( parsed, 0 );
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// get the second part--the "distance".
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string distance_string = llList2String( parsed, 1 );
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float distance = ( float )distance_string;
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vector position = llGetPos();
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if( command == "up" )
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{
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if( ( position.z + distance ) < (startPosition.z + 10.0 ) )
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{
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llSetPos( llGetPos() + < 0, 0, distance > ); // move up
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llSetText( "Went up " + (string)distance, < 1, 0, 0 >, 1 );
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}
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else
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{
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llSetText( "Can't go so high.", < 1, 0, 0 >, 1 );
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}
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}
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else if( command == "down" )
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{
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if( ( position.z - distance ) > groundLevel )
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{
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llSetPos( llGetPos() + < 0, 0, -distance > ); // move down
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llSetText( "Went down " + (string)distance, < 1, 0, 0 >, 1 );
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}
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else
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{
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llSetText( "Can't go so low.", < 1, 0, 0 >, 1 );
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}
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}
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}
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}
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@@ -1,52 +0,0 @@
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integer dialog_channel= 427; // set a dialog channel
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list menu = [ "Go up", "Go down" ];
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vector startPosition;
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float groundLevel;
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default
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{
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state_entry()
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{
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// arrange to listen for dialog answers (from multiple users)
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llListen( dialog_channel, "", NULL_KEY, "");
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startPosition = llGetPos();
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groundLevel = llGround( startPosition );
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}
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touch_start(integer total_number)
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{
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llDialog( llDetectedKey( 0 ), "What do you want to do?", menu,
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dialog_channel );
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}
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listen(integer channel, string name, key id, string choice )
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{
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vector position = llGetPos();
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// if a valid choice was made, implement that choice if possible.
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// (llListFindList returns -1 if choice is not in the menu list.)
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if ( llListFindList( menu, [ choice ]) != -1 )
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{
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if ( choice == "Go up" )
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{
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if( position.z < ( startPosition.z + 10.0 ) )
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{
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llSetPos( llGetPos() + < 0, 0, 1.0 > ); // move up
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}
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}
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else if( choice == "Go down" )
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{
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if( position.z > ( groundLevel + 1.0 ) )
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{
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llSetPos( llGetPos() + < 0, 0, -1.0 > ); // move down
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}
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}
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}
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else
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{
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llSay( 0, "Invalid choice: " + choice );
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}
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}
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}
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@@ -1,46 +0,0 @@
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vector startPosition;
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float groundLevel;
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default
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{
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state_entry()
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{
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// get permission to take over the avatar's control inputs.
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llRequestPermissions( llGetOwner(), PERMISSION_TAKE_CONTROLS );
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startPosition = llGetPos();
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groundLevel = llGround( startPosition );
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}
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run_time_permissions( integer perm ) // event for processing
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// permission dialog.
|
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{
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if ( perm & PERMISSION_TAKE_CONTROLS ) // permission has been given.
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{
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// go ahead and take over the forward and backward controls.
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llTakeControls( CONTROL_FWD | CONTROL_BACK, TRUE, FALSE );
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}
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}
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control( key id, integer held, integer change ) // event for processing
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// key press.
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{
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vector position = llGetPos();
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if ( change & held & CONTROL_FWD )
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{ // the "move forward" control has been activated.
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if( position.z < (startPosition.z + 10.0) )
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{
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llSetPos( llGetPos() + < 0, 0, 1.0 >); // move up
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}
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}
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else if ( change & held & CONTROL_BACK )
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{ // the "move backward" key has been activated.
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if( position.z > groundLevel + 1.0 )
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{
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llSetPos( llGetPos() + < 0, 0, -1.0 >); // move down
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||||
}
|
||||
}
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||||
}
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||||
}
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||||
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||||
@@ -1,16 +0,0 @@
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default
|
||||
{
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||||
state_entry()
|
||||
{
|
||||
llSay( 0, "Hello, Avatar!");
|
||||
}
|
||||
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||||
touch_start(integer total_number)
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{
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llSay( 0, "Touched.");
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llRezObject("Object1", llGetPos() + < 0, 0, 2 >, ZERO_VECTOR,
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ZERO_ROTATION, 42);
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}
|
||||
}
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||||
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||||
@@ -1,70 +0,0 @@
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||||
integer createdObjectCounter;
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||||
integer linkedObjectCounter;
|
||||
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llSay( 0, "Hello, Avatar!");
|
||||
linkedObjectCounter = 0; // zero the linked object counter.
|
||||
}
|
||||
|
||||
touch_start(integer total_number)
|
||||
{
|
||||
if( createdObjectCounter <= 0 ) // nothing has yet been linked,
|
||||
{ // begin object creation sequence...
|
||||
// ask for permissions now, since it will be too late later.
|
||||
llRequestPermissions( llGetOwner(), PERMISSION_CHANGE_LINKS );
|
||||
}
|
||||
else // just do whatever should be done upon touch without
|
||||
{ // creating new objects to link.
|
||||
// insert commands here to respond to a touch.
|
||||
}
|
||||
}
|
||||
|
||||
run_time_permissions( integer permissions_granted )
|
||||
{
|
||||
if( permissions_granted == PERMISSION_CHANGE_LINKS )
|
||||
{ // create 2 objects.
|
||||
llRezObject("Object1", llGetPos() + < 1, 0, 2 >,
|
||||
ZERO_VECTOR, ZERO_ROTATION, 42);
|
||||
createdObjectCounter = createdObjectCounter + 1;
|
||||
|
||||
llRezObject("Object1", llGetPos() + < -1, 0, 2 >,
|
||||
ZERO_VECTOR, ZERO_ROTATION, 42);
|
||||
createdObjectCounter = createdObjectCounter + 1;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
llOwnerSay( "Didn't get permission to change links." );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
object_rez( key child_id )
|
||||
{
|
||||
llOwnerSay( "rez happened and produced object with key " +
|
||||
(string)child_id );
|
||||
|
||||
// link as parent to the just created child.
|
||||
llCreateLink( child_id, TRUE );
|
||||
|
||||
// if all child objects have been created then the script can
|
||||
// continue to work as a linked set of objects.
|
||||
linkedObjectCounter++;
|
||||
if( linkedObjectCounter >= 2 )
|
||||
{
|
||||
// Change all child objects in the set to red (including parent).
|
||||
llSetLinkColor( LINK_ALL_CHILDREN, < 1, 0, 0 >, ALL_SIDES );
|
||||
|
||||
// Make child object "2" half-tranparent.
|
||||
llSetLinkAlpha( 2, .5, ALL_SIDES );
|
||||
|
||||
// Insert commands here to manage subsequent activity of the
|
||||
// linkset, like this command to rotate the result:
|
||||
// llTargetOmega( < 0, 1, 1 >, .2 * PI, 1.0 );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +0,0 @@
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llSetStatus(STATUS_PHANTOM,TRUE);
|
||||
llSetTexture("lit_texture", ALL_SIDES);
|
||||
llSetTextureAnim (ANIM_ON | LOOP, ALL_SIDES, 4, 4, 0, 0, 15.0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,66 +0,0 @@
|
||||
// This is a script designed to orbit its owner.
|
||||
vector startPos;
|
||||
vector curPos;
|
||||
|
||||
vector offset; // offset from Agent
|
||||
integer iteration;
|
||||
float rotationRate; // degrees of rotation per iteration
|
||||
float sensorInterval; // seconds between sensor scan.
|
||||
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llOwnerSay( "Hello, Avatar! Touch to start orbiting." );
|
||||
llSetStatus( 1, FALSE ); // turn Physics off.
|
||||
offset = < 2, 2, 1 >;
|
||||
iteration = 0;
|
||||
rotationRate = .5;
|
||||
sensorInterval = .3;
|
||||
}
|
||||
|
||||
touch_start(integer total_number)
|
||||
{
|
||||
startPos = llGetPos();
|
||||
curPos = startPos;
|
||||
|
||||
llSleep( .1 );
|
||||
|
||||
key id = llGetOwner();
|
||||
llSensorRepeat( "", id, AGENT, 96, PI, sensorInterval );
|
||||
}
|
||||
|
||||
sensor(integer total_number)
|
||||
{
|
||||
iteration++;
|
||||
|
||||
if( iteration > 300 )
|
||||
{
|
||||
llResetScript();
|
||||
}
|
||||
|
||||
if( llDetectedOwner( 0 ) == llGetOwner() )
|
||||
{ // the detected Agent is my owner.
|
||||
vector position = llDetectedPos(0); // find Owner position.
|
||||
|
||||
// calculate next object position relative both to the Owner's
|
||||
// position and the current time interval counter. That is,
|
||||
// use the iteration counter to define a rotation, multiply
|
||||
// the rotation by the constant offset to get a rotated offset
|
||||
// vector, and add that rotated offset to the current position
|
||||
// to defne the new position.
|
||||
|
||||
float degreeRotation = llRound( rotationRate * iteration ) % 360;
|
||||
rotation Rotation =
|
||||
llEuler2Rot( < 0, 0, degreeRotation * DEG_TO_RAD > );
|
||||
vector rotatedOffset = offset * Rotation;
|
||||
position += rotatedOffset;
|
||||
|
||||
// change the location of the object and save the current (rotated)
|
||||
// offset for use during the next iteration.
|
||||
llSetPos( position );
|
||||
offset = rotatedOffset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,16 +1,4 @@
|
||||
<Nini>
|
||||
<Section Name="llAbs">
|
||||
<Key Name="assetID" Value="3b055e3f-b19d-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llAbs" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llAbs.lsl" />
|
||||
</Section>
|
||||
<Section Name="llAcos">
|
||||
<Key Name="assetID" Value="6519bf39-b19f-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llAcos" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llAcos.lsl" />
|
||||
</Section>
|
||||
<Section Name="llAddToLandBanList">
|
||||
<Key Name="assetID" Value="7ceba3f1-b1a0-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llAddToLandBanList" />
|
||||
@@ -41,18 +29,6 @@
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llAngleBetween.lsl" />
|
||||
</Section>
|
||||
<Section Name="llAsin">
|
||||
<Key Name="assetID" Value="7e7422ed-b425-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llAsin" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llAsin.lsl" />
|
||||
</Section>
|
||||
<Section Name="llAtan2">
|
||||
<Key Name="assetID" Value="7e7422ef-b425-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llAtan2" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llAtan2.lsl" />
|
||||
</Section>
|
||||
<Section Name="llApplyImpulse">
|
||||
<Key Name="assetID" Value="714ec679-b419-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llApplyImpulse" />
|
||||
@@ -65,12 +41,6 @@
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llAvatarOnSitTarget.lsl" />
|
||||
</Section>
|
||||
<Section Name="llBase64ToString">
|
||||
<Key Name="assetID" Value="1d4c71d9-b428-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llBase64ToString" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llBase64ToString.lsl" />
|
||||
</Section>
|
||||
<Section Name="llRemoveFromLandBanList">
|
||||
<Key Name="assetID" Value="299b2101-b392-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llRemoveFromLandBanList" />
|
||||
@@ -89,24 +59,12 @@
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llResetLandBanList.lsl" />
|
||||
</Section>
|
||||
<Section Name="llSay">
|
||||
<Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llSay" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llSay.lsl" />
|
||||
</Section>
|
||||
<Section Name="llSetParcelMusicURL">
|
||||
<Key Name="assetID" Value="3603a4f8-b360-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llSetParcelMusicURL" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llSetParcelMusicURL.lsl" />
|
||||
</Section>
|
||||
<Section Name="llSetRot">
|
||||
<Key Name="assetID" Value="220baef9-b376-11dc-8314-0800200c9a66" />
|
||||
<Key Name="name" Value="llSetRot" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="llSetRot.lsl" />
|
||||
</Section>
|
||||
<Section Name="osTextBoard">
|
||||
<Key Name="assetID" Value="2ddcb059-20c5-d169-4c42-673f16d3284b" />
|
||||
<Key Name="name" Value="osTextBoard" />
|
||||
@@ -125,119 +83,19 @@
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="GrafittiBoard.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="DefaultSay">
|
||||
<Key Name="assetID" Value="c5f02401-f08b-4519-952c-fdab017c10b7" />
|
||||
<Key Name="name" Value="DefaultSay" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="DefaultSay.lsl" />
|
||||
</Section>
|
||||
|
||||
<!-- Adding the Kan-ED tests to the Assets -->
|
||||
|
||||
<Section Name="Kan-Ed Test1">
|
||||
<Key Name="assetID" Value="42b6ac70-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test1" />
|
||||
<Section Name="DefaultSayAndTouch">
|
||||
<Key Name="assetID" Value="9267e689-4f37-4ce5-b2c2-455ee2e1ab12" />
|
||||
<Key Name="name" Value="DefaultSayAndTouch" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test01.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test2">
|
||||
<Key Name="assetID" Value="42b6ac71-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test2" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test02.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test3">
|
||||
<Key Name="assetID" Value="42b6ac72-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test3" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test03.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test4">
|
||||
<Key Name="assetID" Value="42b6ac73-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test4" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test04.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test5">
|
||||
<Key Name="assetID" Value="42b6ac74-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test5" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test05.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test6">
|
||||
<Key Name="assetID" Value="42b6ac75-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test6" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test06.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test7">
|
||||
<Key Name="assetID" Value="42b6ac76-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test7" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test07.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test8">
|
||||
<Key Name="assetID" Value="42b6ac77-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test8" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test08.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test9">
|
||||
<Key Name="assetID" Value="42b6ac78-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test9" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test09.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test10">
|
||||
<Key Name="assetID" Value="42b6ac79-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test10" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test10.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test11">
|
||||
<Key Name="assetID" Value="42b6ac7a-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test11" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test11.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test12">
|
||||
<Key Name="assetID" Value="42b6ac7b-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test12" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test12.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test13">
|
||||
<Key Name="assetID" Value="42b6ac7c-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test13" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test13.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test14">
|
||||
<Key Name="assetID" Value="42b6ac7d-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test14" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test14.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test15">
|
||||
<Key Name="assetID" Value="42b6ac7e-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test15" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test15.lsl" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test16">
|
||||
<Key Name="assetID" Value="42b6ac7f-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="name" Value="Kan-Ed Test16" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="fileName" Value="KanEd-Test16.lsl" />
|
||||
<Key Name="fileName" Value="DefaultSayAndTouch.lsl" />
|
||||
</Section>
|
||||
|
||||
</Nini>
|
||||
|
||||
@@ -1,7 +0,0 @@
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llOwnerSay("The absolute value of -4 is: "+(string)llAbs(-4) );
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
float r = llFrand(2) - 1.0;
|
||||
llOwnerSay("The arccosine of " + (string)r + " is " + llAcos(r));
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
// Touch the object with this script in it to see the arcsine of random numbers!
|
||||
default
|
||||
{
|
||||
touch_start(integer num)
|
||||
{
|
||||
float r = llFrand(2) - 1.0;
|
||||
llOwnerSay("The arcsine of " + (string)r + " is " + llAsin(r));
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
float num1 = llFrand(100.0);
|
||||
float num2 = llFrand(100.0);
|
||||
llOwnerSay("y = " + (string)num1);
|
||||
llOwnerSay("x = " + (string)num2);
|
||||
llOwnerSay("The tangent of y divided by x is " + (string)llAtan2(num1, num2));
|
||||
}
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
string test = llBase64ToString("U2VjcmV0Ok9wZW4=");
|
||||
llOwnerSay(test);
|
||||
}
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llSay(0,"This is an incredibly useless program." );
|
||||
}
|
||||
}
|
||||
@@ -1,13 +0,0 @@
|
||||
default
|
||||
{
|
||||
state_entry()
|
||||
{
|
||||
llOwnerSay("Touch me");
|
||||
}
|
||||
touch_start(integer total_number)
|
||||
{
|
||||
rotation Y_10 = llEuler2Rot( < 0, 0, 30 * DEG_TO_RAD > );
|
||||
rotation newRotation = llGetRot() * Y_10;
|
||||
llSetRot( newRotation );
|
||||
}
|
||||
}
|
||||
@@ -17,46 +17,16 @@
|
||||
|
||||
<!-- Subfolders under "Scripts Library" -->
|
||||
|
||||
<Section Name="A">
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Section Name="Examples">
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="name" Value="A"/>
|
||||
<Key Name="name" Value="Examples"/>
|
||||
<Key Name="type" Value="10"/>
|
||||
</Section>
|
||||
<Section Name="B">
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/>
|
||||
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="name" Value="B"/>
|
||||
<Key Name="type" Value="10"/>
|
||||
</Section>
|
||||
<Section Name="R">
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
|
||||
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="name" Value="R"/>
|
||||
<Key Name="type" Value="10"/>
|
||||
</Section>
|
||||
<Section Name="S">
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
|
||||
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="name" Value="S"/>
|
||||
<Key Name="type" Value="10"/>
|
||||
</Section>
|
||||
<Section Name="OpenSim Specific Scripts">
|
||||
<Key Name="folderID" Value="284858c8-9391-6bf1-ddf5-b936f73de853"/>
|
||||
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="name" Value="OpenSim Specific Scripts"/>
|
||||
<Key Name="type" Value="10"/>
|
||||
</Section>
|
||||
<Section Name=".Kan-ED Scripts">
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="name" Value=".Kan-ED Scripts"/>
|
||||
<Key Name="type" Value="10"/>
|
||||
</Section>
|
||||
<Section Name=".Other testing scripts">
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/>
|
||||
<Key Name="parentFolderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="name" Value=".Other testing scripts"/>
|
||||
<Section Name="OpenSim Specific">
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba001"/>
|
||||
<Key Name="parentFolderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="name" Value="OpenSim Specific"/>
|
||||
<Key Name="type" Value="10"/>
|
||||
</Section>
|
||||
</Nini>
|
||||
|
||||
@@ -29,30 +29,10 @@
|
||||
-->
|
||||
|
||||
<!-- A == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/> -->
|
||||
<Section Name="llAbs">
|
||||
<Key Name="inventoryID" Value="3b055e3e-b19d-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="3b055e3f-b19d-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAbs" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="llAcos">
|
||||
<Key Name="inventoryID" Value="6519bf38-b19f-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="6519bf39-b19f-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAcos" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="llAddToLandBanList">
|
||||
<Key Name="inventoryID" Value="7ceba3f0-b1a0-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="7ceba3f1-b1a0-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAddToLandBanList" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -62,7 +42,7 @@
|
||||
<Section Name="llAddToLandPassList">
|
||||
<Key Name="inventoryID" Value="609047e6-b390-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="609047e7-b390-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAddToLandPassList" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -72,7 +52,7 @@
|
||||
<Section Name="llAdjustSoundVolume">
|
||||
<Key Name="inventoryID" Value="56df4bcc-b393-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="56df4bcd-b393-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAdjustSoundVolume" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -82,7 +62,7 @@
|
||||
<Section Name="llAllowInventoryDrop">
|
||||
<Key Name="inventoryID" Value="54d6962c-b394-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="54d6962d-b394-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAllowInventoryDrop" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -92,37 +72,17 @@
|
||||
<Section Name="llAngleBetween">
|
||||
<Key Name="inventoryID" Value="6b341608-b34e-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="6b341609-b34e-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAngleBetween" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="llAsin">
|
||||
<Key Name="inventoryID" Value="7e7422ec-b425-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="7e7422ed-b425-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAsin" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="llAtan2">
|
||||
<Key Name="inventoryID" Value="7e7422ee-b425-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="7e7422ef-b425-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAtan2" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="llApplyImpulse">
|
||||
<Key Name="inventoryID" Value="714ec678-b419-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="714ec679-b419-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llApplyImpulse" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -132,42 +92,17 @@
|
||||
<Section Name="llAvatarOnSitTarget">
|
||||
<Key Name="inventoryID" Value="579fc820-b426-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="579fc821-b426-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba003"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llA" />
|
||||
<Key Name="name" Value="llAvatarOnSitTarget" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<!-- B == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/> -->
|
||||
<Section Name="llBase64ToString">
|
||||
<Key Name="inventoryID" Value="1d4c71d8-b428-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="1d4c71d9-b428-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba004"/>
|
||||
<Key Name="description" Value="llB" />
|
||||
<Key Name="name" Value="llBase64ToString" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<!-- C == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba005"/> -->
|
||||
<!-- D == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba006"/> -->
|
||||
<!-- E == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba007"/> -->
|
||||
<!-- F == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba008"/> -->
|
||||
<!-- G == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba009"/> -->
|
||||
<!-- H == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba010"/> -->
|
||||
<!-- I == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba011"/> -->
|
||||
<!-- K == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba012"/> -->
|
||||
<!-- L == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba013"/> -->
|
||||
<!-- M == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba014"/> -->
|
||||
<!-- O == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba015"/> -->
|
||||
<!-- P == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba016"/> -->
|
||||
<!-- R == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/> -->
|
||||
|
||||
<Section Name="llRemoveFromLandBanList">
|
||||
<Key Name="inventoryID" Value="299b2100-b392-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="299b2101-b392-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llR" />
|
||||
<Key Name="name" Value="llRemoveFromLandBanList" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -177,7 +112,7 @@
|
||||
<Section Name="llRemoveFromLandPassList">
|
||||
<Key Name="inventoryID" Value="299b2102-b392-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="299b2103-b392-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llR" />
|
||||
<Key Name="name" Value="llRemoveFromLandPassList" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -187,7 +122,7 @@
|
||||
<Section Name="llResetLandBanList">
|
||||
<Key Name="inventoryID" Value="366ac8e6-b391-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="366ac8e7-b391-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llR" />
|
||||
<Key Name="name" Value="llResetLandBanList" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -197,7 +132,7 @@
|
||||
<Section Name="llResetLandPassList">
|
||||
<Key Name="inventoryID" Value="366ac8e8-b391-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba017"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llR" />
|
||||
<Key Name="name" Value="llResetLandPassList" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -205,209 +140,43 @@
|
||||
</Section>
|
||||
|
||||
<!-- S == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/> -->
|
||||
<Section Name="llSay">
|
||||
<Key Name="inventoryID" Value="3af51d20-b38f-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="366ac8e9-b391-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
|
||||
<Key Name="description" Value="llS" />
|
||||
<Key Name="name" Value="llSay" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="llSetParcelMusicURL">
|
||||
<Key Name="inventoryID" Value="3603a4f9-b360-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="3603a4f8-b360-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba000"/>
|
||||
<Key Name="description" Value="llS" />
|
||||
<Key Name="name" Value="llSetParcelMusicURL" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="llSetRot">
|
||||
<Key Name="inventoryID" Value="220baef8-b376-11dc-8314-0800200c9a66" />
|
||||
<Key Name="assetID" Value="220baef9-b376-11dc-8314-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba018"/>
|
||||
<Key Name="description" Value="llS" />
|
||||
<Key Name="name" Value="llSetRot" />
|
||||
|
||||
<Section Name="Default">
|
||||
<Key Name="inventoryID" Value="c5f02401-f08b-4519-952c-fdab017c10b7" />
|
||||
<Key Name="assetID" Value="c5f02401-f08b-4519-952c-fdab017c10b7" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="description" Value="Default" />
|
||||
<Key Name="name" Value="Default" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<!-- T == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba019"/> -->
|
||||
<!-- U == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba020"/> -->
|
||||
<!-- V == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba021"/> -->
|
||||
<!-- W == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba022"/> -->
|
||||
<!-- X == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba023"/> -->
|
||||
<!-- .Kan-ED Scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/> -->
|
||||
<Section Name="Kan-Ed Test1">
|
||||
<Key Name="inventoryID" Value="42b6ac70-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac70-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test1" />
|
||||
<Key Name="name" Value="Kan-Ed Test1" />
|
||||
<Section Name="DefaultWithTouch">
|
||||
<Key Name="inventoryID" Value="9267e689-4f37-4ce5-b2c2-455ee2e1ab12" />
|
||||
<Key Name="assetID" Value="9267e689-4f37-4ce5-b2c2-455ee2e1ab12" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba002"/>
|
||||
<Key Name="description" Value="DefaultWithTouch" />
|
||||
<Key Name="name" Value="DefaultWithTouch" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test2">
|
||||
<Key Name="inventoryID" Value="42b6ac71-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac71-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test2" />
|
||||
<Key Name="name" Value="Kan-Ed Test2" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test3">
|
||||
<Key Name="inventoryID" Value="42b6ac72-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac72-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test3" />
|
||||
<Key Name="name" Value="Kan-Ed Test3" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test4">
|
||||
<Key Name="inventoryID" Value="42b6ac73-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac73-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test4" />
|
||||
<Key Name="name" Value="Kan-Ed Test4" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test5">
|
||||
<Key Name="inventoryID" Value="42b6ac74-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac74-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test5" />
|
||||
<Key Name="name" Value="Kan-Ed Test5" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test6">
|
||||
<Key Name="inventoryID" Value="42b6ac75-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac75-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test6" />
|
||||
<Key Name="name" Value="Kan-Ed Test6" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test7">
|
||||
<Key Name="inventoryID" Value="42b6ac76-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac76-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test7" />
|
||||
<Key Name="name" Value="Kan-Ed Test7" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test8">
|
||||
<Key Name="inventoryID" Value="42b6ac77-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac77-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test8" />
|
||||
<Key Name="name" Value="Kan-Ed Test8" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test9">
|
||||
<Key Name="inventoryID" Value="42b6ac78-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac78-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test9" />
|
||||
<Key Name="name" Value="Kan-Ed Test9" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test10">
|
||||
<Key Name="inventoryID" Value="42b6ac79-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac79-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test10" />
|
||||
<Key Name="name" Value="Kan-Ed Test10" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test11">
|
||||
<Key Name="inventoryID" Value="42b6ac7a-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac7a-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test11" />
|
||||
<Key Name="name" Value="Kan-Ed Test11" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test12">
|
||||
<Key Name="inventoryID" Value="42b6ac7b-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac7b-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test12" />
|
||||
<Key Name="name" Value="Kan-Ed Test12" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test13">
|
||||
<Key Name="inventoryID" Value="42b6ac7c-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac7c-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test13" />
|
||||
<Key Name="name" Value="Kan-Ed Test13" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test14">
|
||||
<Key Name="inventoryID" Value="42b6ac7d-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac7d-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test14" />
|
||||
<Key Name="name" Value="Kan-Ed Test14" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test15">
|
||||
<Key Name="inventoryID" Value="42b6ac7e-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac7e-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test15" />
|
||||
<Key Name="name" Value="Kan-Ed Test15" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<Section Name="Kan-Ed Test16">
|
||||
<Key Name="inventoryID" Value="42b6ac7f-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="assetID" Value="42b6ac7f-d21f-11dd-ad8b-0800200c9a66" />
|
||||
<Key Name="folderID" Value="30000112-000f-0000-0000-000100bba024"/>
|
||||
<Key Name="description" Value="Kan-Ed Test16" />
|
||||
<Key Name="name" Value="Kan-Ed Test16" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
<Key Name="inventoryType" Value="10" />
|
||||
</Section>
|
||||
|
||||
<!-- .Other testing scripts == <Key Name="folderID" Value="30000112-000f-0000-0000-000100bba025"/> -->
|
||||
<!-- OpenSim Specific Scripts == <Key Name="folderID" Value="284858c8-9391-6bf1-ddf5-b936f73de853"/> -->
|
||||
|
||||
<Section Name="osTextBoard">
|
||||
<Key Name="inventoryID" Value="2ddcb059-20c5-d169-4c42-673f16d3284b" />
|
||||
<Key Name="assetID" Value="2ddcb059-20c5-d169-4c42-673f16d3284b" />
|
||||
<Key Name="folderID" Value="284858c8-9391-6bf1-ddf5-b936f73de853"/>
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba001"/>
|
||||
<Key Name="description" Value="A dynamic text board - contributed by Neas Bade" />
|
||||
<Key Name="name" Value="osTextBoard" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -417,7 +186,7 @@
|
||||
<Section Name="osWeatherMap">
|
||||
<Key Name="inventoryID" Value="d63ad3ec-b687-6c38-410d-31ba3e50ce4d" />
|
||||
<Key Name="assetID" Value="d63ad3ec-b687-6c38-410d-31ba3e50ce4d" />
|
||||
<Key Name="folderID" Value="284858c8-9391-6bf1-ddf5-b936f73de853" />
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba001" />
|
||||
<Key Name="description" Value="A cycling US Weather Map - contributed by Neas Bade" />
|
||||
<Key Name="name" Value="osWeatherMap" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
@@ -427,7 +196,7 @@
|
||||
<Section Name="GrafittiBoard">
|
||||
<Key Name="inventoryID" Value="81305ee4-8caa-9e0a-69a4-76ed57df0c8f" />
|
||||
<Key Name="assetID" Value="81305ee4-8caa-9e0a-69a4-76ed57df0c8f" />
|
||||
<Key Name="folderID" Value="284858c8-9391-6bf1-ddf5-b936f73de853" />
|
||||
<Key Name="folderID" Value="30000112-001f-0000-0000-000100bba001" />
|
||||
<Key Name="description" Value="A text board that records what you say - contributed by Justin Clark-Casey" />
|
||||
<Key Name="name" Value="GrafittiBoard" />
|
||||
<Key Name="assetType" Value="10" />
|
||||
|
||||
Reference in New Issue
Block a user