Fixed small bug in Terrain Encoding

This commit is contained in:
MW
2007-03-01 15:07:27 +00:00
parent ba299f4e10
commit 5239de16df

View File

@@ -443,7 +443,7 @@ namespace OpenSim
this.EncodePatchHeader(newpack, headers);
int lastused=0;
for(int i = 0; i < 1024 ; i++)
for(int i = 0; i < 2048 ; i++)
{
if(Encoded[i] !=0)
lastused = i;