Actually calculate the height before setting it, this isn't done automatically

on incoming transfers in all cases.
This commit is contained in:
Melanie
2010-11-03 00:47:22 +00:00
parent 7d551e27ca
commit 57eabe9d46

View File

@@ -3078,6 +3078,12 @@ namespace OpenSim.Region.Framework.Scenes
m_setAlwaysRun = cAgent.AlwaysRun;
m_appearance = new AvatarAppearance(cAgent.Appearance);
if (m_physicsActor != null)
{
bool isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
AddToPhysicalScene(isFlying);
}
/*
uint i = 0;
@@ -3188,7 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes
public void AddToPhysicalScene(bool isFlying)
{
if (m_appearance.AvatarHeight == 0)
return;
m_appearance.SetHeight();
PhysicsScene scene = m_scene.PhysicsScene;