ubOdeMeshmerizer: try log a bit more information in case of fail to decode a mesh asset header

This commit is contained in:
UbitUmarov
2022-01-19 00:32:14 +00:00
parent 8136f569cf
commit 5c0bd1c279

View File

@@ -403,13 +403,13 @@ namespace OpenSim.Region.PhysicsModule.ubODEMeshing
meshOsd = (OSDMap)osd;
else
{
m_log.WarnFormat("[Mesh}: unable to cast mesh asset to OSDMap prim: {0}",primName);
m_log.WarnFormat("[Mesh}: unable to cast mesh asset to OSDMap prim: {0} asset {1}",primName, primShape.SculptTexture);
return false;
}
}
catch (Exception e)
{
m_log.Error("[MESH]: Exception deserializing mesh asset header:" + e.ToString());
m_log.ErrorFormat("[MESH]: Error deserializing mesh asset header: {0} in Prim '{1}' asset {2}", e.Message, primName, primShape.SculptTexture);
return false;
}