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https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
a few changes on collision events
This commit is contained in:
@@ -25,24 +25,19 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using System.Xml;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.Framework.Scenes
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{
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@@ -148,7 +143,9 @@ namespace OpenSim.Region.Framework.Scenes
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path_update = 1UL << 40,
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anytouch = touch | touch_end | touch_start,
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anyTarget = at_target | not_at_target | at_rot_target | not_at_rot_target
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anyTarget = at_target | not_at_target | at_rot_target | not_at_rot_target,
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anyobjcollision = collision | collision_end | collision_start,
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anylandcollision = land_collision | land_collision_end | land_collision_start
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}
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public struct scriptPosTarget
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@@ -2942,15 +2942,17 @@ namespace OpenSim.Region.Framework.Scenes
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if (soundinfolist.Count > 0)
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CollisionSounds.PartCollisionSound(this, soundinfolist);
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}
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EventManager eventmanager = ParentGroup.Scene.EventManager;
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if ((ScriptEvents & scriptEvents.anyobjcollision) != 0)
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{
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SendCollisionEvent(scriptEvents.collision_start, startedColliders, eventmanager.TriggerScriptCollidingStart);
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if (!VolumeDetectActive)
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SendCollisionEvent(scriptEvents.collision , m_lastColliders , eventmanager.TriggerScriptColliding);
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SendCollisionEvent(scriptEvents.collision_end , endedColliders , eventmanager.TriggerScriptCollidingEnd);
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}
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SendCollisionEvent(scriptEvents.collision_start, startedColliders, eventmanager.TriggerScriptCollidingStart);
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if (!VolumeDetectActive)
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SendCollisionEvent(scriptEvents.collision , m_lastColliders , eventmanager.TriggerScriptColliding);
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SendCollisionEvent(scriptEvents.collision_end , endedColliders , eventmanager.TriggerScriptCollidingEnd);
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if (!VolumeDetectActive)
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if (!VolumeDetectActive && (ScriptEvents & scriptEvents.anylandcollision) != 0)
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{
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if (startLand)
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SendLandCollisionEvent(scriptEvents.land_collision_start, eventmanager.TriggerScriptLandCollidingStart);
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@@ -343,6 +343,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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private List<uint> m_lastColliders = new List<uint>();
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private bool m_lastLandCollide;
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private TeleportFlags m_teleportFlags;
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public TeleportFlags TeleportFlags
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@@ -6652,16 +6653,23 @@ namespace OpenSim.Region.Framework.Scenes
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{
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try
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{
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bool thisHitLand = false;
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bool startLand = false;
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bool endedLand = false;
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List<uint> thisHitColliders = new List<uint>();
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List<uint> endedColliders = new List<uint>();
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List<uint> startedColliders = new List<uint>();
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if (coldata.Count == 0)
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{
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if (m_lastColliders.Count == 0)
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if (m_lastColliders.Count == 0 && !m_lastLandCollide)
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return; // nothing to do
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for(int i = 0; i < m_lastColliders.Count; ++i)
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endedLand = m_lastLandCollide;
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m_lastLandCollide = false;
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for (int i = 0; i < m_lastColliders.Count; ++i)
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endedColliders.Add(m_lastColliders[i]);
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m_lastColliders.Clear();
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@@ -6676,20 +6684,42 @@ namespace OpenSim.Region.Framework.Scenes
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foreach (uint id in coldata.Keys)
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{
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thisHitColliders.Add(id);
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if (!m_lastColliders.Contains(id))
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if(id == 0)
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{
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startedColliders.Add(id);
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curcontact = coldata[id];
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if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
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thisHitLand = true;
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if (!m_lastLandCollide)
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{
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soundinfo = new CollisionForSoundInfo()
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startLand = true;
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curcontact = coldata[id];
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if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
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{
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colliderID = id,
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position = curcontact.Position,
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relativeVel = curcontact.RelativeSpeed
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};
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soundinfolist.Add(soundinfo);
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soundinfo = new CollisionForSoundInfo()
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{
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colliderID = id,
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position = curcontact.Position,
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relativeVel = curcontact.RelativeSpeed
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};
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soundinfolist.Add(soundinfo);
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}
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}
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}
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else
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{
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thisHitColliders.Add(id);
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if (!m_lastColliders.Contains(id))
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{
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startedColliders.Add(id);
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curcontact = coldata[id];
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if (Math.Abs(curcontact.RelativeSpeed) > 0.2)
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{
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soundinfo = new CollisionForSoundInfo()
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{
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colliderID = id,
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position = curcontact.Position,
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relativeVel = curcontact.RelativeSpeed
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};
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soundinfolist.Add(soundinfo);
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}
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}
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}
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}
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@@ -6698,9 +6728,18 @@ namespace OpenSim.Region.Framework.Scenes
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{
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foreach (uint id in coldata.Keys)
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{
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thisHitColliders.Add(id);
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if (!m_lastColliders.Contains(id))
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startedColliders.Add(id);
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if (id == 0)
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{
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thisHitLand = true;
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if (!m_lastLandCollide)
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startLand = true;
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}
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else
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{
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thisHitColliders.Add(id);
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if (!m_lastColliders.Contains(id))
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startedColliders.Add(id);
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}
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}
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}
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// calculate things that ended colliding
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@@ -6722,23 +6761,35 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastColliders.Remove(localID);
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}
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if (m_lastLandCollide && !thisHitLand)
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endedLand = true;
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m_lastLandCollide = thisHitLand;
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if (soundinfolist.Count > 0)
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CollisionSounds.AvatarCollisionSound(this, soundinfolist);
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}
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List<SceneObjectGroup> attachements = GetAttachments();
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for (int i = 0; i< attachements.Count; ++i)
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{
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SceneObjectGroup att = attachements[i];
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SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
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SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
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SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
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if ((att.ScriptEvents & scriptEvents.anyobjcollision) != 0)
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{
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SendCollisionEvent(att, scriptEvents.collision_start, startedColliders, m_scene.EventManager.TriggerScriptCollidingStart);
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SendCollisionEvent(att, scriptEvents.collision , m_lastColliders , m_scene.EventManager.TriggerScriptColliding);
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SendCollisionEvent(att, scriptEvents.collision_end , endedColliders , m_scene.EventManager.TriggerScriptCollidingEnd);
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}
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if (startedColliders.Contains(0))
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SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
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if (m_lastColliders.Contains(0))
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SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
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if (endedColliders.Contains(0))
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SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
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if ((att.ScriptEvents & scriptEvents.anylandcollision) != 0)
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{
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if (startLand)
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SendLandCollisionEvent(att, scriptEvents.land_collision_start, m_scene.EventManager.TriggerScriptLandCollidingStart);
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if (m_lastLandCollide)
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SendLandCollisionEvent(att, scriptEvents.land_collision, m_scene.EventManager.TriggerScriptLandColliding);
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if (endedLand)
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SendLandCollisionEvent(att, scriptEvents.land_collision_end, m_scene.EventManager.TriggerScriptLandCollidingEnd);
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}
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}
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}
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catch { }
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