a few changes on collision events

This commit is contained in:
UbitUmarov
2020-09-04 16:50:04 +01:00
parent d1fcb9c35d
commit 6a5023650f
3 changed files with 95 additions and 45 deletions

View File

@@ -25,24 +25,19 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.ComponentModel;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Xml;
using System.Xml.Serialization;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.PhysicsModules.SharedBase;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Region.PhysicsModules.SharedBase;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Threading;
using System.Xml;
using PermissionMask = OpenSim.Framework.PermissionMask;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.Framework.Scenes
{
@@ -148,7 +143,9 @@ namespace OpenSim.Region.Framework.Scenes
path_update = 1UL << 40,
anytouch = touch | touch_end | touch_start,
anyTarget = at_target | not_at_target | at_rot_target | not_at_rot_target
anyTarget = at_target | not_at_target | at_rot_target | not_at_rot_target,
anyobjcollision = collision | collision_end | collision_start,
anylandcollision = land_collision | land_collision_end | land_collision_start
}
public struct scriptPosTarget