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a few changes on collision events
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@@ -25,24 +25,19 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading;
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using System.Xml;
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using System.Xml.Serialization;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Region.PhysicsModules.SharedBase;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using System.Threading;
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using System.Xml;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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using OpenSim.Services.Interfaces;
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namespace OpenSim.Region.Framework.Scenes
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{
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@@ -148,7 +143,9 @@ namespace OpenSim.Region.Framework.Scenes
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path_update = 1UL << 40,
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anytouch = touch | touch_end | touch_start,
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anyTarget = at_target | not_at_target | at_rot_target | not_at_rot_target
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anyTarget = at_target | not_at_target | at_rot_target | not_at_rot_target,
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anyobjcollision = collision | collision_end | collision_start,
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anylandcollision = land_collision | land_collision_end | land_collision_start
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}
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public struct scriptPosTarget
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