cosmetics

This commit is contained in:
UbitUmarov
2023-03-09 20:32:33 +00:00
parent 0bbaedc051
commit 707d223ec3

View File

@@ -149,11 +149,9 @@ namespace OpenSim.Framework
[XmlIgnore] private bool _projectionEntry;
[XmlIgnore] private bool _meshFlagsEntry;
//extra parameters extramesh/flag
[XmlIgnore]
public Primitive.ReflectionProbe ReflectionProbe = null;
//extra parameters extramesh/flag
[XmlIgnore]
public Primitive.RenderMaterials RenderMaterials = null;
@@ -221,7 +219,7 @@ namespace OpenSim.Framework
/// <param name="prim"></param>
public PrimitiveBaseShape(Primitive prim)
{
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
//m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Creating from {0}", prim.ID);
PCode = (byte)prim.PrimData.PCode;
@@ -267,7 +265,7 @@ namespace OpenSim.Framework
{
get
{
// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
catch { }
@@ -490,329 +488,217 @@ namespace OpenSim.Framework
}
}
public ushort PathBegin {
get {
return _pathBegin;
}
set {
_pathBegin = value;
}
public ushort PathBegin
{
get { return _pathBegin; }
set { _pathBegin = value; }
}
public byte PathCurve {
get {
return _pathCurve;
}
set {
_pathCurve = value;
}
public byte PathCurve
{
get { return _pathCurve; }
set { _pathCurve = value; }
}
public ushort PathEnd {
get {
return _pathEnd;
}
set {
_pathEnd = value;
}
public ushort PathEnd
{
get { return _pathEnd; }
set { _pathEnd = value; }
}
public sbyte PathRadiusOffset {
get {
return _pathRadiusOffset;
}
set {
_pathRadiusOffset = value;
}
public sbyte PathRadiusOffset
{
get { return _pathRadiusOffset; }
set { _pathRadiusOffset = value; }
}
public byte PathRevolutions {
get {
return _pathRevolutions;
}
set {
_pathRevolutions = value;
}
public byte PathRevolutions
{
get { return _pathRevolutions; }
set { _pathRevolutions = value; }
}
public byte PathScaleX {
get {
return _pathScaleX;
}
set {
_pathScaleX = value;
}
public byte PathScaleX
{
get { return _pathScaleX; }
set { _pathScaleX = value; }
}
public byte PathScaleY {
get {
return _pathScaleY;
}
set {
_pathScaleY = value;
}
public byte PathScaleY
{
get { return _pathScaleY; }
set { _pathScaleY = value; }
}
public byte PathShearX {
get {
return _pathShearX;
}
set {
_pathShearX = value;
}
public byte PathShearX
{
get { return _pathShearX; }
set { _pathShearX = value; }
}
public byte PathShearY {
get {
return _pathShearY;
}
set {
_pathShearY = value;
}
public byte PathShearY
{
get { return _pathShearY; }
set { _pathShearY = value; }
}
public sbyte PathSkew {
get {
return _pathSkew;
}
set {
_pathSkew = value;
}
public sbyte PathSkew
{
get { return _pathSkew; }
set { _pathSkew = value; }
}
public sbyte PathTaperX {
get {
return _pathTaperX;
}
set {
_pathTaperX = value;
}
public sbyte PathTaperX
{
get { return _pathTaperX; }
set { _pathTaperX = value; }
}
public sbyte PathTaperY {
get {
return _pathTaperY;
}
set {
_pathTaperY = value;
}
public sbyte PathTaperY
{
get { return _pathTaperY; }
set { _pathTaperY = value; }
}
public sbyte PathTwist {
get {
return _pathTwist;
}
set {
_pathTwist = value;
}
public sbyte PathTwist
{
get { return _pathTwist; }
set { _pathTwist = value; }
}
public sbyte PathTwistBegin {
get {
return _pathTwistBegin;
}
set {
_pathTwistBegin = value;
}
public sbyte PathTwistBegin
{
get { return _pathTwistBegin; }
set { _pathTwistBegin = value; }
}
public byte PCode {
get {
return _pCode;
}
set {
_pCode = value;
}
public byte PCode
{
get { return _pCode; }
set { _pCode = value; }
}
public ushort ProfileBegin {
get {
return _profileBegin;
}
set {
_profileBegin = value;
}
public ushort ProfileBegin
{
get { return _profileBegin; }
set { _profileBegin = value; }
}
public ushort ProfileEnd {
get {
return _profileEnd;
}
set {
_profileEnd = value;
}
public ushort ProfileEnd
{
get { return _profileEnd; }
set { _profileEnd = value; }
}
public ushort ProfileHollow {
get {
return _profileHollow;
}
set {
_profileHollow = value;
}
public ushort ProfileHollow
{
get { return _profileHollow; }
set { _profileHollow = value; }
}
public Vector3 Scale {
get {
return _scale;
}
set {
_scale = value;
}
public Vector3 Scale
{
get { return _scale; }
set { _scale = value; }
}
public byte State {
get {
return _state;
}
set {
_state = value;
}
public byte State
{
get { return _state; }
set { _state = value; }
}
public byte LastAttachPoint {
get {
return _lastattach;
}
set {
_lastattach = value;
}
public byte LastAttachPoint
{
get { return _lastattach; }
set { _lastattach = value; }
}
public ProfileShape ProfileShape {
get {
return _profileShape;
}
set {
_profileShape = value;
}
public ProfileShape ProfileShape
{
get { return _profileShape; }
set { _profileShape = value; }
}
public HollowShape HollowShape {
get {
return _hollowShape;
}
set {
_hollowShape = value;
}
public HollowShape HollowShape
{
get { return _hollowShape; }
set { _hollowShape = value; }
}
public UUID SculptTexture {
get {
return _sculptTexture;
}
set {
_sculptTexture = value;
}
public UUID SculptTexture
{
get { return _sculptTexture; }
set { _sculptTexture = value; }
}
public byte SculptType
{
get
{
return _sculptType;
}
set
{
_sculptType = value;
}
get { return _sculptType; }
set { _sculptType = value; }
}
// This is only used at runtime. For sculpties this holds the texture data, and for meshes
// the mesh data.
public byte[] SculptData
{
get
{
return _sculptData;
}
set
{
// m_log.DebugFormat("[PRIMITIVE BASE SHAPE]: Setting SculptData to data with length {0}", value.Length);
_sculptData = value;
}
get { return _sculptData; }
set { _sculptData = value; }
}
public int FlexiSoftness
{
get
{
return _flexiSoftness;
}
get { return _flexiSoftness; }
set { _flexiSoftness = value; }
}
public float FlexiTension
{
get { return _flexiTension; }
set { _flexiTension = value; }
}
public float FlexiDrag
{
get { return _flexiDrag; }
set { _flexiDrag = value; }
}
public float FlexiGravity
{
get { return _flexiGravity; }
set { _flexiGravity = value; }
}
public float FlexiWind
{
get { return _flexiWind; }
set { _flexiWind = value; }
}
public float FlexiForceX
{
get { return _flexiForceX; }
set { _flexiForceX = value; }
}
public float FlexiForceY
{
get { return _flexiForceY; }
set { _flexiForceY = value; }
}
public float FlexiForceZ
{
get { return _flexiForceZ; }
set { _flexiForceZ = value; }
}
public float LightColorR
{
get { return _lightColorR; }
set
{
_flexiSoftness = value;
}
}
public float FlexiTension {
get {
return _flexiTension;
}
set {
_flexiTension = value;
}
}
public float FlexiDrag {
get {
return _flexiDrag;
}
set {
_flexiDrag = value;
}
}
public float FlexiGravity {
get {
return _flexiGravity;
}
set {
_flexiGravity = value;
}
}
public float FlexiWind {
get {
return _flexiWind;
}
set {
_flexiWind = value;
}
}
public float FlexiForceX {
get {
return _flexiForceX;
}
set {
_flexiForceX = value;
}
}
public float FlexiForceY {
get {
return _flexiForceY;
}
set {
_flexiForceY = value;
}
}
public float FlexiForceZ {
get {
return _flexiForceZ;
}
set {
_flexiForceZ = value;
}
}
public float LightColorR {
get {
return _lightColorR;
}
set {
if (value < 0)
_lightColorR = 0;
else if (value > 1.0f)
@@ -822,11 +708,11 @@ namespace OpenSim.Framework
}
}
public float LightColorG {
get {
return _lightColorG;
}
set {
public float LightColorG
{
get { return _lightColorG; }
set
{
if (value < 0)
_lightColorG = 0;
else if (value > 1.0f)
@@ -836,11 +722,11 @@ namespace OpenSim.Framework
}
}
public float LightColorB {
get {
return _lightColorB;
}
set {
public float LightColorB
{
get { return _lightColorB; }
set
{
if (value < 0)
_lightColorB = 0;
else if (value > 1.0f)
@@ -850,11 +736,11 @@ namespace OpenSim.Framework
}
}
public float LightColorA {
get {
return _lightColorA;
}
set {
public float LightColorA
{
get { return _lightColorA; }
set
{
if (value < 0)
_lightColorA = 0;
else if (value > 1.0f)
@@ -864,113 +750,77 @@ namespace OpenSim.Framework
}
}
public float LightRadius {
get {
return _lightRadius;
}
set {
_lightRadius = value;
}
public float LightRadius
{
get { return _lightRadius; }
set { _lightRadius = value; }
}
public float LightCutoff {
get {
return _lightCutoff;
}
set {
_lightCutoff = value;
}
public float LightCutoff
{
get { return _lightCutoff; }
set { _lightCutoff = value; }
}
public float LightFalloff {
get {
return _lightFalloff;
}
set {
_lightFalloff = value;
}
public float LightFalloff
{
get { return _lightFalloff; }
set { _lightFalloff = value; }
}
public float LightIntensity {
get {
return _lightIntensity;
}
set {
_lightIntensity = value;
}
public float LightIntensity
{
get { return _lightIntensity; }
set { _lightIntensity = value; }
}
// only means we do have flexi data
public bool FlexiEntry {
get {
return _flexiEntry;
}
set {
_flexiEntry = value;
}
public bool FlexiEntry
{
get { return _flexiEntry; }
set { _flexiEntry = value; }
}
public bool LightEntry {
get {
return _lightEntry;
}
set {
_lightEntry = value;
}
public bool LightEntry
{
get { return _lightEntry; }
set { _lightEntry = value; }
}
public bool SculptEntry {
get {
return _sculptEntry;
}
set {
_sculptEntry = value;
}
public bool SculptEntry
{
get { return _sculptEntry; }
set { _sculptEntry = value; }
}
public bool ProjectionEntry {
get {
return _projectionEntry;
}
set {
_projectionEntry = value;
}
public bool ProjectionEntry
{
get { return _projectionEntry; }
set { _projectionEntry = value; }
}
public UUID ProjectionTextureUUID {
get {
return _projectionTextureID;
}
set {
_projectionTextureID = value;
}
public UUID ProjectionTextureUUID
{
get { return _projectionTextureID; }
set { _projectionTextureID = value; }
}
public float ProjectionFOV {
get {
return _projectionFOV;
}
set {
_projectionFOV = value;
}
public float ProjectionFOV
{
get { return _projectionFOV; }
set { _projectionFOV = value; }
}
public float ProjectionFocus {
get {
return _projectionFocus;
}
set {
_projectionFocus = value;
}
public float ProjectionFocus
{
get { return _projectionFocus; }
set { _projectionFocus = value; }
}
public float ProjectionAmbiance {
get {
return _projectionAmb;
}
set {
_projectionAmb = value;
}
public float ProjectionAmbiance
{
get { return _projectionAmb; }
set { _projectionAmb = value; }
}
public ulong GetMeshKey(Vector3 size, float lod)
@@ -1552,11 +1402,11 @@ namespace OpenSim.Framework
Rotation = rotation
};
if (this.SculptEntry)
if (SculptEntry)
{
prim.Sculpt = new Primitive.SculptData
{
Type = (OpenMetaverse.SculptType)SculptType,
Type = (SculptType)SculptType,
SculptTexture = SculptTexture
};
}