Actually plumb the new values to physics.

This commit is contained in:
Melanie
2013-02-07 23:34:47 +00:00
parent 765b0e4382
commit 8008938550

View File

@@ -1689,6 +1689,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Density = Density;
}
}
@@ -1708,6 +1712,9 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.GravModifier = GravityModifier;
}
}
@@ -1726,6 +1733,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Friction = Friction;
}
}
@@ -1744,6 +1755,10 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup != null)
ParentGroup.HasGroupChanged = true;
PhysicsActor pa = PhysActor;
if (pa != null)
pa.Restitution = Restitution;
}
}
@@ -4657,6 +4672,11 @@ namespace OpenSim.Region.Framework.Scenes
pa.SOPName = this.Name; // save object into the PhysActor so ODE internals know the joint/body info
pa.SetMaterial(Material);
pa.Density = Density;
pa.GravModifier = GravityModifier;
pa.Friction = Friction;
pa.Restitution = Restitution;
if (VolumeDetectActive) // change if not the default only
pa.SetVolumeDetect(1);