avoid spurius count increment on unlink a physical prim

This commit is contained in:
UbitUmarov
2023-05-05 16:26:47 +01:00
parent 177fb75317
commit 9fa29c382c

View File

@@ -3423,6 +3423,7 @@ namespace OpenSim.Region.Framework.Scenes
if (linkPartPa is not null)
{
m_scene.PhysicsScene.RemovePrim(linkPartPa);
m_scene.RemovePhysicalPrim(1);
linkPart.PhysActor = null;
}