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avoid spurius count increment on unlink a physical prim
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@@ -3423,6 +3423,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (linkPartPa is not null)
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{
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m_scene.PhysicsScene.RemovePrim(linkPartPa);
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m_scene.RemovePhysicalPrim(1);
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linkPart.PhysActor = null;
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}
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