mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
some changes
This commit is contained in:
@@ -162,20 +162,28 @@ namespace OpenSim.Framework
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/// <value>
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/// The description of the inventory item (must be less than 64 characters)
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/// </value>
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public osUTF8 UTF8Description;
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public string Description
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{
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get { return UTF8Description == null ? string.Empty : UTF8Description.ToString();}
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set { UTF8Description = string.IsNullOrWhiteSpace(value) ? null : new osUTF8(value);}
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}
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/*
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public string Description
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{
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get
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{
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return UTF8Description.ToString();
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return m_description;
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}
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set
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{
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UTF8Description = new osUTF8(value);
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m_description = value;
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}
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}
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protected string m_description = String.Empty;
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*/
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/// <value>
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///
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/// </value>
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@@ -40,11 +40,19 @@ namespace OpenSim.Framework
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public virtual string Name
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{
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get { return UTF8Name.ToString(); }
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set { UTF8Name = new osUTF8(value); }
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get { return UTF8Name == null ? string.Empty : UTF8Name.ToString(); }
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set { UTF8Name = string.IsNullOrEmpty(value) ? null : new osUTF8(value); }
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}
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public osUTF8 UTF8Name;
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/*
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public virtual string Name
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{
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get { return m_name; }
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set { m_name = value; }
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}
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private string m_name = string.Empty;
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*/
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/// <summary>
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/// A UUID containing the ID for the inventory node itself
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/// </summary>
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@@ -868,7 +868,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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private int getxmlNode(ref osUTF8Slice data, out osUTF8Slice h)
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private int getxmlNode(osUTF8Slice data, out osUTF8Slice h)
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{
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h = data;
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int st = -1;
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@@ -898,10 +898,10 @@ namespace OpenSim.Region.Framework.Scenes
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return ed;
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}
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private bool TryGetxmlUUIDValue(ref osUTF8Slice data, out UUID id)
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private bool TryGetxmlUUIDValue(osUTF8Slice data, out UUID id)
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{
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id = UUID.Zero;
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if(getxmlNode(ref data, out osUTF8Slice h) < 0)
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if(getxmlNode(data, out osUTF8Slice h) < 0)
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return false;
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if (h.StartsWith(UUIDB))
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@@ -935,7 +935,7 @@ namespace OpenSim.Region.Framework.Scenes
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return false;
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}
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private bool TryGetXMLBinary(ref osUTF8Slice data, out byte[] te)
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private bool TryGetXMLBinary(osUTF8Slice data, out byte[] te)
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{
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te = null;
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int indx = data.IndexOf((byte)'<');
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@@ -987,7 +987,7 @@ namespace OpenSim.Region.Framework.Scenes
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int next;
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osUTF8Slice nodeName;
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while ((next = getxmlNode(ref data, out nodeName)) > 0)
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while ((next = getxmlNode(data, out nodeName)) > 0)
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{
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if (nodeName.StartsWith((byte)'/'))
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continue;
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@@ -996,7 +996,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetXMLBinary(ref data, out byte[] abytes) && abytes != null && abytes.Length > 16)
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if (TryGetXMLBinary(data, out byte[] abytes) && abytes != null && abytes.Length > 16)
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{
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try
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{
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@@ -1028,21 +1028,21 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (!nodeName.EndsWith((byte)'d'))
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continue;
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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if (TryGetxmlUUIDValue(data, out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Sound;
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}
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else if (nodeName.StartsWith(SoundIDB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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if (TryGetxmlUUIDValue(data, out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Sound;
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}
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else if (nodeName.StartsWith(SculptTextureB))
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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if (TryGetxmlUUIDValue(data, out UUID id) && id != UUID.Zero)
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GatheredUuids[id] = (sbyte)AssetType.Texture; // can be mesh but no prob
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}
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else if (nodeName.StartsWith(ExtraParamsB))
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@@ -1050,7 +1050,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetXMLBinary(ref data, out byte[] exbytes) && exbytes != null && exbytes.Length > 16)
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if (TryGetXMLBinary(data, out byte[] exbytes) && exbytes != null && exbytes.Length > 16)
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{
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try
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{
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@@ -1083,7 +1083,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetXMLBinary(ref data, out byte[] psbytes) && psbytes != null && psbytes.Length > 16)
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if (TryGetXMLBinary(data, out byte[] psbytes) && psbytes != null && psbytes.Length > 16)
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{
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try
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{
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@@ -1105,7 +1105,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (nodeName.EndsWith((byte)'/'))
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continue;
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if (TryGetXMLBinary(ref data, out byte[] tebytes) && tebytes != null && tebytes.Length > 16)
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if (TryGetXMLBinary(data, out byte[] tebytes) && tebytes != null && tebytes.Length > 16)
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{
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try
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{
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@@ -1135,11 +1135,11 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if (nodeName.EndsWith((byte)'/'))
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continue;
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while ((next = getxmlNode(ref data, out nodeName)) > 0)
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while ((next = getxmlNode(data, out nodeName)) > 0)
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{
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if (nodeName.StartsWith(AssetIDB))
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{
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if (TryGetxmlUUIDValue(ref data, out UUID id) && id != UUID.Zero)
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if (TryGetxmlUUIDValue(data, out UUID id) && id != UUID.Zero)
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AddForInspection(id);
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}
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else if (nodeName.StartsWith(endTaskInventoryB))
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@@ -1217,7 +1217,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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osUTF8Slice data = new osUTF8Slice(materialAsset.Data);
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int next;
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while ((next = getxmlNode(ref data, out osUTF8Slice header)) > 0)
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while ((next = getxmlNode(data, out osUTF8Slice header)) > 0)
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{
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if (header.StartsWith((byte)'/'))
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continue;
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