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i try to fix avatar orientation in some cases..
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@@ -233,8 +233,8 @@ namespace OpenSim.Region.Physics.OdePlugin
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norm = rayResults[0].Normal;
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edgeNormalX = norm.X;
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edgeNormalY = norm.Y;
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edgeDirX = rayDir.X;
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edgeDirY = rayDir.Y;
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edgeDirX = -rayDir.X;
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edgeDirY = -rayDir.Y;
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}
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else
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{
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