and worng alpha value on inv prim check

This commit is contained in:
UbitUmarov
2025-06-25 02:50:19 +01:00
parent ad17093ff4
commit ad7cc123a4

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@@ -552,11 +552,10 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
Color4 faceColor = teFace.RGBA;
if (faceColor.A == 0)
{
if(InvPrimMagicTexture.Equals(teFace.TextureID))
break;
continue;
}
if (faceColor.A == 1.0f && InvPrimMagicTexture.Equals(teFace.TextureID))
break;
warp_Material faceMaterial;
if (m_texturePrims)