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BulletSim: update DLLs and SOs and remove some debugging code.
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@@ -475,7 +475,7 @@ namespace OpenSim.Region.Physics.BulletSPlugin
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frcount = 0;
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MoveLinear(pTimestep);
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// MoveAngular(pTimestep);
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MoveAngular(pTimestep);
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LimitRotation(pTimestep);
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// remember the position so next step we can limit absolute movement effects
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