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@@ -250,6 +250,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="veclist">Relative offsets for each object</param>
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/// <returns>true = success, false = the scene object asset couldn't be found</returns>
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bool GetRezReadySceneObjects(TaskInventoryItem item, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
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bool GetRezReadySceneObjects(TaskInventoryItem item, UUID newOwner, UUID NewGroup, out List<SceneObjectGroup> objlist, out List<Vector3> veclist, out Vector3 bbox, out float offsetHeight);
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/// <summary>
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/// Update an existing inventory item.
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