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remove some debug lines
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@@ -56,9 +56,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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private static readonly Color[] DEFAULT_TERRAIN_COLOR = new Color[]
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{
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// Color.FromArgb(255, 164, 136, 117),
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Color.FromArgb(255, 255, 136, 117),
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Color.FromArgb(255, 164, 136, 117),
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Color.FromArgb(255, 65, 87, 47),
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Color.FromArgb(255, 157, 145, 131),
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Color.FromArgb(255, 125, 128, 130)
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@@ -395,7 +393,7 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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output.UnlockBits(outputData);
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output.Save("terr.png",ImageFormat.Png);
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//output.Save("terr.png",ImageFormat.Png);
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#endregion Texture Compositing
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