slight increase in jump power to make running jump slightly better.

This commit is contained in:
nebadon
2012-03-20 14:17:15 -07:00
parent 9ed3532c1b
commit bd1f848bf6

View File

@@ -2293,7 +2293,7 @@ namespace OpenSim.Region.Framework.Scenes
{
if (direc.Z > 2.0f)
{
direc.Z *= 2.5f;
direc.Z *= 2.6f;
// TODO: PreJump and jump happen too quickly. Many times prejump gets ignored.
Animator.TrySetMovementAnimation("PREJUMP");