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* Minor: method documentation fiddling in SceneObjectGroup
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@@ -81,6 +81,10 @@ namespace OpenSim.Region.Environment.Scenes
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public delegate void PrimCountTaintedDelegate();
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/// <summary>
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/// A scene object group is conceptually an object in the scene. The object is constituted of SceneObjectParts
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/// (often known as prims), one of which is considered the root part.
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/// </summary>
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public partial class SceneObjectGroup : EntityBase
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{
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private PrimCountTaintedDelegate handlerPrimCountTainted = null;
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@@ -2055,9 +2059,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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/// Get the parts of this scene object
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/// </summary>
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/// <returns>
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/// A <see cref="SceneObjectPart"/>
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/// </returns>
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/// <returns></returns>
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public SceneObjectPart[] GetParts()
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{
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int numParts = Children.Count;
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@@ -2067,7 +2069,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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/// <summary>
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///
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/// Update the texture entry for this part
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/// </summary>
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/// <param name="localID"></param>
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/// <param name="textureEntry"></param>
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