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Put the coarse location updates back to 50 frames, otherwise the dots on the mini-map come and go noticeably. Also increased the Velocity a bit; I had decreased it to 0.885; now it's 0.9.
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@@ -150,7 +150,7 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_update_backup = 200;
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private int m_update_terrain = 50;
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// private int m_update_land = 1;
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private int m_update_coarse_locations = 80;
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private int m_update_coarse_locations = 50;
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private int frameMS;
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private int physicsMS2;
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@@ -3206,10 +3206,10 @@ namespace OpenSim.Region.Framework.Scenes
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m_updateflag = true;
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// The magic constant 0.855f seems to make walking feel less jerky,
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// The magic constant 0.95f seems to make walking feel less jerky,
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// probably because it hackishly accounts for the overall latency of
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// these Velocity updates -- Diva
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Velocity = force * .855F;
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Velocity = force * .95F;
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m_forceToApply = null;
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}
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