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make YEngine the default engine
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@@ -931,8 +931,9 @@
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;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
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;; but those will suffer from timeslicing, so will be slower.
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;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
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;; ignore its extensions (subset of original XMRengine), those are still undefined.
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; Enabled = false
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;; ignore its extensions (subset of original XMRengine), those are still undefined.
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;# {Enabled} {} {Enable the YEngine scripting engine?} {true false} true
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; Enabled = true
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;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
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; MinTimerInterval = 0.5
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@@ -964,9 +965,9 @@
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[XEngine]
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;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
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;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} false
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;; Enable this engine in this OpenSim instance
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; Enabled = true
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; Enabled = false
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;; How many threads to keep alive even if nothing is happening
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; MinThreads = 2
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@@ -274,6 +274,8 @@
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;
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; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
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; Usually this is only a box
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; select ubODEMeshmerizer with and only with ubOde physics engine
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; meshing = ubODEMeshmerizer
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meshing = Meshmerizer
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;meshing = ZeroMesher
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@@ -300,13 +302,18 @@
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;physics = OpenDynamicsEngine
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;physics = basicphysics
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;physics = POS
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; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
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; physics = ubODE
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; ##
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; ## SCRIPT ENGINE
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; ##
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;; Default script engine to use. Currently, we only have XEngine
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DefaultScriptEngine = "XEngine"
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;DefaultScriptEngine = "XEngine"
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;; new alternative engine
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;; see section [YEngine] below
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DefaultScriptEngine = "YEngine"
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; Http proxy setting for llHTTPRequest and dynamic texture loading, if
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; required
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@@ -1742,7 +1749,7 @@
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;; but those will suffer from timeslicing, so will be slower.
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;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
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;; ignore its extensions (subset of original XMRengine), those are still undefined.
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;Enabled = false
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Enabled = true
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; maximum stack a script can use in KB
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;ScriptStackSize = 2048
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@@ -1798,7 +1805,7 @@
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[XEngine]
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; Enable this engine in this OpenSim instance
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Enabled = true
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Enabled = false
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; How many threads to keep alive even if nothing is happening
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MinThreads = 2
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