make YEngine the default engine

This commit is contained in:
UbitUmarov
2021-12-04 20:08:50 +00:00
parent b5d67d08a7
commit d65546724e
2 changed files with 15 additions and 7 deletions

View File

@@ -931,8 +931,9 @@
;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
;; but those will suffer from timeslicing, so will be slower.
;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
;; ignore its extensions (subset of original XMRengine), those are still undefined.
; Enabled = false
;; ignore its extensions (subset of original XMRengine), those are still undefined.
;# {Enabled} {} {Enable the YEngine scripting engine?} {true false} true
; Enabled = true
;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
; MinTimerInterval = 0.5
@@ -964,9 +965,9 @@
[XEngine]
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} false
;; Enable this engine in this OpenSim instance
; Enabled = true
; Enabled = false
;; How many threads to keep alive even if nothing is happening
; MinThreads = 2

View File

@@ -274,6 +274,8 @@
;
; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
; Usually this is only a box
; select ubODEMeshmerizer with and only with ubOde physics engine
; meshing = ubODEMeshmerizer
meshing = Meshmerizer
;meshing = ZeroMesher
@@ -300,13 +302,18 @@
;physics = OpenDynamicsEngine
;physics = basicphysics
;physics = POS
; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
; physics = ubODE
; ##
; ## SCRIPT ENGINE
; ##
;; Default script engine to use. Currently, we only have XEngine
DefaultScriptEngine = "XEngine"
;DefaultScriptEngine = "XEngine"
;; new alternative engine
;; see section [YEngine] below
DefaultScriptEngine = "YEngine"
; Http proxy setting for llHTTPRequest and dynamic texture loading, if
; required
@@ -1742,7 +1749,7 @@
;; but those will suffer from timeslicing, so will be slower.
;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
;; ignore its extensions (subset of original XMRengine), those are still undefined.
;Enabled = false
Enabled = true
; maximum stack a script can use in KB
;ScriptStackSize = 2048
@@ -1798,7 +1805,7 @@
[XEngine]
; Enable this engine in this OpenSim instance
Enabled = true
Enabled = false
; How many threads to keep alive even if nothing is happening
MinThreads = 2