make YEngine the default engine

This commit is contained in:
UbitUmarov
2021-12-04 20:08:50 +00:00
parent b5d67d08a7
commit d65546724e
2 changed files with 15 additions and 7 deletions

View File

@@ -931,8 +931,9 @@
;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
;; but those will suffer from timeslicing, so will be slower.
;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
;; ignore its extensions (subset of original XMRengine), those are still undefined.
; Enabled = false
;; ignore its extensions (subset of original XMRengine), those are still undefined.
;# {Enabled} {} {Enable the YEngine scripting engine?} {true false} true
; Enabled = true
;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
; MinTimerInterval = 0.5
@@ -964,9 +965,9 @@
[XEngine]
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} false
;; Enable this engine in this OpenSim instance
; Enabled = true
; Enabled = false
;; How many threads to keep alive even if nothing is happening
; MinThreads = 2