Remove redundant RootPart.CreatedSelected = true in IAM.RezObject() since this is done through parts iteration

This commit is contained in:
Justin Clark-Casey (justincc)
2011-09-02 22:54:03 +01:00
parent 26b471f25a
commit dbcfb25a52

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@@ -799,8 +799,6 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// If it's rezzed in world, select it. Much easier to
// find small items.
//
group.RootPart.CreateSelected = true;
foreach (SceneObjectPart part in group.Parts)
{
part.CreateSelected = true;