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stop old useless bytes to float and back to bytes
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@@ -5308,9 +5308,8 @@ namespace OpenSim.Region.Framework.Scenes
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public Color4 GetTextColor()
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{
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// note that Alpha is inverted for lludp
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Color color = m_color;
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return new Color4(color.R, color.G, color.B, (byte)(0xFF - color.A));
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return new Color4(color.R, color.G, color.B, m_color.A);
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}
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public float GetTextAlpha()
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