Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-11-03 00:48:18 +00:00

View File

@@ -3428,6 +3428,12 @@ namespace OpenSim.Region.Framework.Scenes
m_setAlwaysRun = cAgent.AlwaysRun;
m_appearance = new AvatarAppearance(cAgent.Appearance);
if (m_physicsActor != null)
{
bool isFlying = m_physicsActor.Flying;
RemoveFromPhysicalScene();
AddToPhysicalScene(isFlying);
}
/*
uint i = 0;
@@ -3566,6 +3572,9 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
/// </summary>
public void AddToPhysicalScene(bool isFlying)
{
if (m_appearance.AvatarHeight == 0)
m_appearance.SetHeight();
PhysicsScene scene = m_scene.PhysicsScene;
Vector3 pVec = AbsolutePosition;