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remove messing with KeyframeMotion on attach
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@@ -920,8 +920,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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foreach (SceneObjectPart part in so.Parts)
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{
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if (part.KeyframeMotion != null)
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part.KeyframeMotion.Suspend();
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// if (part.KeyframeMotion != null)
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// part.KeyframeMotion.Suspend();
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if (part.PhysActor != null)
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{
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