item needs owner ...

This commit is contained in:
UbitUmarov
2022-12-16 04:19:20 +00:00
parent 5afbf8e8a8
commit f52099433d
2 changed files with 4 additions and 3 deletions

View File

@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
XmlDocument ncAssetGetXmlDoc = new XmlDocument();
ncAssetGetXmlDoc.LoadXml(xmlData);
// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData");
@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId)
{
InventoryItemBase itemTemplate = new InventoryItemBase();
// itemTemplate.ID = itemId;
// itemTemplate.ID = itemId;
itemTemplate.Name = itemName;
itemTemplate.Folder = soId;
itemTemplate.InvType = (int)InventoryType.LSL;

View File

@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
public void TestRezObject()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
//log4net.Config.XmlConfigurator.Configure();
// Create asset
SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
@@ -159,6 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
item1.Name = item1Name;
item1.AssetID = asset1.FullID;
item1.ID = item1Id;
item1.Owner = m_userId;
InventoryFolderBase objsFolder
= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
item1.Folder = objsFolder.ID;