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item needs owner ...
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@@ -95,7 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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XmlDocument ncAssetGetXmlDoc = new XmlDocument();
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ncAssetGetXmlDoc.LoadXml(xmlData);
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// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
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// Console.WriteLine(ncAssetGetXmlDoc.OuterXml);
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XmlNodeList creatorDataNodes = ncAssetGetXmlDoc.GetElementsByTagName("CreatorData");
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@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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private void RezScript(Scene scene, UUID soId, string script, string itemName, UUID userId)
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{
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InventoryItemBase itemTemplate = new InventoryItemBase();
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// itemTemplate.ID = itemId;
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// itemTemplate.ID = itemId;
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itemTemplate.Name = itemName;
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itemTemplate.Folder = soId;
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itemTemplate.InvType = (int)InventoryType.LSL;
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@@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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public void TestRezObject()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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//log4net.Config.XmlConfigurator.Configure();
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// Create asset
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SceneObjectGroup object1 = SceneHelpers.CreateSceneObject(1, m_userId, "My Little Dog Object", 0x40);
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@@ -159,6 +159,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess.Tests
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item1.Name = item1Name;
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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item1.Owner = m_userId;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFoldersByPath(m_scene.InventoryService, m_userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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