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fix reprio trigger on tp
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@@ -2340,9 +2340,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_lastChildUpdatesTime = Util.EnvironmentTickCount() + 10000;
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m_lastChildAgentUpdateDrawDistance = DrawDistance;
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m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
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m_lastChildAgentUpdatePosition = AbsolutePosition;
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m_lastChildAgentUpdateDrawDistance = DrawDistance;
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m_lastChildAgentUpdateGodLevel = GodController.ViwerUIGodLevel;
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m_childUpdatesBusy = false; // allow them
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}
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@@ -4027,6 +4028,15 @@ namespace OpenSim.Region.Framework.Scenes
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{
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landch.sendClientInitialLandInfo(ControllingClient);
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}
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m_reprioritizationLastPosition = AbsolutePosition;
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m_reprioritizationLastDrawDistance = DrawDistance;
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m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
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}
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else
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{
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m_reprioritizationLastPosition = AbsolutePosition;
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m_reprioritizationLastDrawDistance = -1000;
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m_reprioritizationLastTime = Util.EnvironmentTickCount() + 2000; // delay it
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}
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SendOtherAgentsAvatarFullToMe();
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@@ -4037,9 +4047,6 @@ namespace OpenSim.Region.Framework.Scenes
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((SceneObjectGroup)e).SendFullAnimUpdateToClient(ControllingClient);
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}
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m_reprioritizationLastPosition = AbsolutePosition;
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m_reprioritizationLastDrawDistance = DrawDistance;
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m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
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m_reprioritizationBusy = false;
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});
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