UbitUmarov
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6d701b6759
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add AvatarJump to phsycis engines. This is just a push in Z direction, Still needs scaling so engines to match. This new scaling is needed so does not impact old push ones
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2022-04-15 21:47:38 +01:00 |
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UbitUmarov
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37ab7afed9
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update libomv adding NotEqual to vectors and quats; more cosmtics on ubode
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2022-04-13 23:57:20 +01:00 |
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UbitUmarov
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772b33bfef
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cosmetics on ubode character code
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2022-04-13 19:38:57 +01:00 |
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UbitUmarov
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d7a391efbb
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cosmetics on ubode character code
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2022-04-13 19:36:38 +01:00 |
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UbitUmarov
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846d2df245
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replace util.clip by utils.clamp (from libomv), and a few more cosmetics
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2022-03-18 02:20:40 +00:00 |
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UbitUmarov
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ad17ce0b51
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CameraData is a bit too large to be a struct
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2022-03-14 21:39:21 +00:00 |
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Vincent Sylvester
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13dbbc2683
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Remove tabs, indent code properly
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
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2022-03-13 13:15:05 +00:00 |
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UbitUmarov
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dd846ffc6c
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update libomv with vector2 and 3 IsZero()
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2022-01-09 23:52:42 +00:00 |
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UbitUmarov
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da928d6099
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!= UUID.Zero is slow
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2022-01-09 02:28:51 +00:00 |
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UbitUmarov
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7e0fc95c3a
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== UUID.Zero is slow
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2022-01-09 00:33:16 +00:00 |
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UbitUmarov
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86206432de
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let ubode bad meshmerizer be again just a error, not a critical region stop. (this is temporarygit push)
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2021-12-11 22:46:17 +00:00 |
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UbitUmarov
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b5d67d08a7
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ubode version now has form managed-unmanaged versions (osGetPhysicsEngineName())
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2021-12-03 20:31:35 +00:00 |
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UbitUmarov
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ee0d6b4507
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Invalid physics meshing option is a fatal error
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2021-12-02 18:13:47 +00:00 |
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UbitUmarov
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6007f97a41
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some ubOde CO2
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2021-11-28 19:16:52 +00:00 |
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UbitUmarov
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076c87914d
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save a few ns on ubode
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2021-09-08 17:52:11 +01:00 |
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UbitUmarov
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31f7d47663
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minor cosmetics
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2021-02-12 13:29:41 +00:00 |
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UbitUmarov
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ec216a3877
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use ObjectJobEngine on ubOde mesh worker
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2021-01-08 14:40:14 +00:00 |
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UbitUmarov
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1fbf8b44b4
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ubOde mesh work does not need a thread all the time
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2021-01-08 11:15:41 +00:00 |
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UbitUmarov
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9773ff42c2
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define constants for simulation height (-100,50000m) and terrain heightmap (-100,4000). No option. compile time decision. use them at ubOde
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2020-10-12 23:20:37 +01:00 |
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UbitUmarov
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b929a20045
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ubOde resize a avatar without recreating it
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2020-09-13 05:47:05 +01:00 |
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UbitUmarov
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ea32a73103
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osLocalTeleportAgent: no region crossings :( ; check avatar access to target position; flag 8 == force fly; 16 force nofly (both == fly)
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2019-05-01 03:49:24 +01:00 |
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UbitUmarov
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11c945a565
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add osLocalTeleportAgent(key agent, vector position, vector velocity, vector lookat, LSL_Integer flags). Velocity only works with ubOde but still not good. flags = bit field: 1 use velocity, 2 use lookat, 4 rotate avatar look in current velocity direction (ignored if 2 ie flag = 7 is same as 3). This bypasses most the unnecessary logic of osTeleportAgent, having usage same permissions. It may do region crossings(?). Experimental stage, feedbakc expected ;)
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2019-05-01 01:36:10 +01:00 |
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UbitUmarov
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0652f01d4c
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duhhh npcs don't have child agents; plus minor typos
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2019-04-05 03:45:27 +01:00 |
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UbitUmarov
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9046e5cb9d
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ubode add position to pid control it stopped flying to prevent slow drifts
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2019-01-31 17:25:18 +00:00 |
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UbitUmarov
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44e6f45ed6
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cosmetics
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2019-01-31 12:03:14 +00:00 |
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UbitUmarov
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6bc8e2413f
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ubode replace a locklessqueue by .net concurrentqueue
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2019-01-29 13:49:29 +00:00 |
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UbitUmarov
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4c79a85621
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forgotten locks on ubode
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2019-01-28 03:37:54 +00:00 |
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UbitUmarov
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44d6746f40
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well.. put the ode locks back, for now
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2019-01-21 08:34:19 +00:00 |
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UbitUmarov
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a287a8e121
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this looks more like ubode
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2019-01-21 01:59:33 +00:00 |
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UbitUmarov
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af2a9d9508
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mantis 8420: ubOde awake up lazy body
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2018-12-11 17:23:55 +00:00 |
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UbitUmarov
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66f46c6846
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ubOde: slow down collision events to attachments
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2018-12-06 18:50:42 +00:00 |
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UbitUmarov
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e08b43569e
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potencial mem leak
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2018-12-01 18:49:30 +00:00 |
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UbitUmarov
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64f8036d8f
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pesty warning
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2018-11-12 11:22:39 +00:00 |
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UbitUmarov
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c05598fe62
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ubOde: remove support for old native ODE lib; make inplace terrain changes, if possible
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2018-11-12 11:12:52 +00:00 |
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UbitUmarov
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39c8db8eb1
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ubOde change terrain min height to -100m. Maybe this way a viewer dev mays fix rendering below 0m, like making them think z = 1m for that purpose, for example
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2018-06-27 23:14:26 +01:00 |
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UbitUmarov
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09ae675d28
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Merge branch 'master' into httptests
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2018-05-04 23:01:53 +01:00 |
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UbitUmarov
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24df1086fa
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fix ubOde terrain copy at north and east borders
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2018-05-04 23:00:34 +01:00 |
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UbitUmarov
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d38161f83d
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retire our BlockingQueue replaced by BlockingCollection and cross fingers
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2018-01-22 17:09:38 +00:00 |
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UbitUmarov
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49b4408782
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some cleanup
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2018-01-20 12:11:07 +00:00 |
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UbitUmarov
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88511bfab2
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make ubOde PInvoke follow ms coding rules
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2018-01-14 01:02:21 +00:00 |
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UbitUmarov
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b581a64788
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ubOde: comment out some debug stats
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2017-09-08 20:04:16 +01:00 |
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UbitUmarov
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0ac81f6a09
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ubOde: hashSpaces aren't that nice
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2017-09-08 19:59:38 +01:00 |
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UbitUmarov
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6cf27e2191
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ubOde move static/dynamic friction to unmanaged code. Note this now requeries ode version OS0.13.3 currently at opensim-libs repo trunk/unmanaged/ODE-OpenSim-Test
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2017-08-21 04:54:01 +01:00 |
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UbitUmarov
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3ae210d36f
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ubOde: let small spheres still be spheres
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2017-07-22 02:04:02 +01:00 |
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UbitUmarov
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d71d13f72b
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ubOde: represent small objects as a box. A object is small is all scale dimensions are less or equal to option MinSizeToMeshmerize (in ODEPhysicsSettings) with default of 0.1. This is needed because this objects hit narrow phase with high overlaps alot more, and so have high cpu cost.
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2017-07-22 01:31:39 +01:00 |
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UbitUmarov
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98c64f1aa9
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ubOde remove ols pseudo convex for sculpts
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2017-07-22 00:00:46 +01:00 |
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UbitUmarov
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04b97be71e
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ode does not like null refs
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2017-07-16 02:55:39 +01:00 |
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UbitUmarov
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8b16131206
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add Util.GetTimeStamp() that returns the stamp in seconds; use it on ubOde; separed land collsions dispatch from the others...
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2017-07-13 20:21:18 +01:00 |
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UbitUmarov
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dfef16297b
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ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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2017-07-07 01:49:34 +01:00 |
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UbitUmarov
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1dc56eb15f
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ubOde: but only do that if sphere is physical..
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2017-07-03 23:38:55 +01:00 |
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