Commit Graph

171 Commits

Author SHA1 Message Date
Brian McBee
01f4aeb520 when teleporting to a non-adjacent region, client was not getting new neighbours 2007-08-08 18:18:14 +00:00
MW
266b272673 Some more work on new Sceneobject. 2007-08-07 18:31:20 +00:00
lbsa71
d0156b491b * koncept bugfix 2007-08-07 17:25:21 +00:00
MW
5ac5785cf2 a couple of changes in the new Sceneobject classes, just committing so things are kept in sync. 2007-08-07 17:22:15 +00:00
lbsa71
fdbb891659 * commands are done foreach instead of by [i]
* fixed 'show users' format bug.
2007-08-06 14:14:43 +00:00
lbsa71
07b011af3a * renamed some scene to world
* passing on NotImplemented from Update()
2007-08-06 13:40:45 +00:00
lbsa71
9924f35613 * encapsulated firstname/lastname on ScenePresence
* fixed 'users' console command
* minor refactorings
2007-08-06 13:21:30 +00:00
lbsa71
1b100e17a5 * minor refactorings 2007-08-06 13:01:47 +00:00
lbsa71
ea980ca928 ... and here's the second part... 2007-08-06 12:54:58 +00:00
lbsa71
74cd26b722 Part 1 of a two-part commit to change caps of 'scripting' dir... 2007-08-06 12:54:13 +00:00
lbsa71
95de99ff0a * Now we have boxes. Yay!
* Removed unused SendPrimitiveToClient that didn't have rot.
2007-08-06 12:49:08 +00:00
MW
f1e10e555d clean up of startup config settings (command line args etc),
Now using the Nini configuration library (suggest we look into using this for the rest of our config handling, as it provides a standard interface for command line args, INI files, Xml files, .NET config files, and windows registry). 
One IMPORTANT change is that to TO START GRIDMODE , you need to now use -gridmode=true .
Also need someone to test it under mono. (there is a dll that has been compiled under mono available, just hoping that we don't have to deal with separate dlls for windows and linux.
2007-08-04 18:15:48 +00:00
Brian McBee
dc7279118f OpenSim/Region/Environment/Scenes/ScenePresence.cs
More tuning of regioncrossing variables. I made tolerances a little too tight with the last patch.
2007-08-03 22:40:33 +00:00
Brian McBee
6cb3833021 OpenSim/Region/Physics/BasicPhysicsPlugin/BasicPhysicsPlugin.cs, OpenSim/Region/Environment/Scenes/ScenePresence.cs
Fix for array out-of-bounds error in basicphysics.
2007-08-03 21:54:21 +00:00
MW
a6aea50eac changed the properties so that most of them only take up one line per get/set. 2007-08-03 20:09:55 +00:00
lbsa71
e4196ee6b8 * Changed some names 2007-08-03 18:45:42 +00:00
MW
0975ff6cfd Yet another commit related to the SceneObject rewrites. 2007-08-03 16:17:05 +00:00
MW
c9a5d4bc4b Yet another commit related to the SceneObject rewrites. 2007-08-03 15:04:23 +00:00
MW
ec5ae36fda and more work on those classes. Think they are just about ready to begin hooking them up. 2007-08-03 14:47:38 +00:00
MW
ad21cb2ea8 Ditto...More work on the AllNewSceneObject* classes. 2007-08-03 12:00:24 +00:00
MW
dde8aafb8a More work on the AllNewSceneObject* classes. 2007-08-03 11:44:30 +00:00
Brian McBee
3e4d677c77 Fixes flying glitch (hang) when crossing region boundaries 2007-08-02 21:34:45 +00:00
MW
5c28f3c3a2 Some more work on SceneObject/ Primitive rewrites (slowly getting there) 2007-08-02 16:40:50 +00:00
MW
5fa0821531 Changed a couple of method in PermissionManager from private to protected to fix the error that ckrinke just reported 2007-08-02 13:06:21 +00:00
Adam Frisby
ad03c0dc69 * Added support for CreateLink to LSL Interpreted API
* Added new "PermissionManager" which handles access to protected resources for users. (ie editing other peoples objects, etc)
2007-08-02 12:30:40 +00:00
Adam Frisby
a250d24492 * Attempted to Fix an issue whereby X and Y coordinates on terrain brushes were reversed. 2007-08-01 23:02:54 +00:00
Adam Frisby
d2c7bd3fff * Terrain engine now knows the region coordinates - this can be later used to allow loading of single terrain files for multiple regions. 2007-08-01 21:27:58 +00:00
MW
1d5544a23a Little bit more work on AllNewSceneObjectPart2 2007-08-01 20:11:42 +00:00
MW
cdd1285e9e few small changes.
Updated libsl to latest version.
2007-08-01 18:04:31 +00:00
MW
edc572dacf Some more work on SceneObject/primitive rewrites (AllNewSceneObjectGroup2 /Part2).
Updated the JavaVM to a later version I did (basically some clean up and a little bit more functional).
Added SendLoadURL method to IClientAPI.
2007-08-01 16:50:20 +00:00
Sean Dague
55b569069d clear userAgent state on client shutdown, which fixes the issue
where you could only login once with a given id in standalone mode.
2007-07-31 14:42:50 +00:00
Sean Dague
74bb5282a0 mass update of files to have native line endings 2007-07-30 20:11:40 +00:00
MW
5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
Adam Frisby
8b3981f1fd * Primitives no longer walk around while being rescaled. 2007-07-29 12:46:41 +00:00
Adam Frisby
5146661ed1 * Experimental fix for random walking of resized prims. 2007-07-29 12:41:30 +00:00
Adam Frisby
038774de30 Commit 1/2
* DB4o no longer crashes the sim on Startup
* DB4o now crashes the sim on shutdown.
* Variety of console verbosity fixes.
2007-07-29 09:37:29 +00:00
MW
3edc4cd0d5 fixed the problem with other avatar's clothes being white. 2007-07-28 14:41:52 +00:00
MW
e86396ad1f You should now see the correct Avatar for other users, including their clothes, although their still seems to be a few problems with the clothes, in that sometimes other avatar's default clothes are white.
At last, removed the need for the avatar-texture.dat file. (Please never come back).
2007-07-28 13:44:12 +00:00
MW
1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
d143e7b074 A few changes so that the number of warnings is less but without deleting everything.
Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. 
Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
2007-07-27 12:21:52 +00:00
Adam Frisby
bc11fa8fda * Removing some housekeeping tagged elements.
* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
lbsa71
39b64564dc * Started renaming world to Scene
* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW
2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
Adam Frisby
2de8f0ef3d * Fixed an issue where Terrain brushes may not update correctly. 2007-07-25 14:38:10 +00:00
Adam Frisby
2760378f7a * Users doing terraforming should see updates instantly now.
* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby
b9af2fe393 * SendLayerData overload including coords now uses patch number rather than coords directly. 2007-07-24 05:38:21 +00:00
Adam Frisby
402aa1b0d2 * Small fix, patch values should be multiplied by their size (16) 2007-07-24 05:23:28 +00:00
Adam Frisby
d8997b59d3 * Terrain should now send just updated patches. 2007-07-24 05:22:33 +00:00
Adam Frisby
3cbc1e011d * Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things) 2007-07-24 03:59:32 +00:00
MW
5db16cbd9b Couple of small changes 2007-07-22 13:41:19 +00:00