Commit Graph

487 Commits

Author SHA1 Message Date
Melanie
75010e5e1c Merge branch 'master' into careminster-presence-refactor 2010-12-25 00:04:46 +00:00
Diva Canto
b23b29a53e This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look. 2010-12-24 16:23:00 -08:00
Melanie
2cc07de0ba Merge branch 'master' into careminster-presence-refactor 2010-12-23 12:08:38 +00:00
Teravus Ovares (Dan Olivares)
46db73b62b * Re-Adding Scene TimeDilation to Object Update Packets.
* Added Calculating Time Dilation in the OdePlubin
* When multiple object updates are stuffed into one packet, average the time dilation between them as a compromise.
* Time Dilation on the update is calculated when the EntityUpdate object is created.  The pre-calc-ed TD is stored in the Entity update and used when it goes out on the wire.  Previously, it was 1.0 all the time. The time dilation is tied to when the update is created, not when the update is sent.
2010-12-23 03:30:09 -05:00
Melanie
d8149373c1 Merge branch 'master' into careminster-presence-refactor 2010-10-06 00:27:10 +01:00
Jeff Ames
bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
Melanie
fd56fd2ce8 Merge branch 'master' into careminster-presence-refactor 2010-10-02 19:51:43 +01:00
Melanie
f220a2c5eb Replace CalculateMass with a more accurate version, contributed by Ubit.
Thank you.
2010-10-02 00:24:16 +01:00
Melanie
b40c91777c Replace CalculateMass with a more accurate version, contributed by Ubit.
Thank you.
2010-10-02 00:19:30 +02:00
Melanie
d0c271adc6 Typo fixes 2010-09-26 18:06:23 +01:00
Melanie
aecac9bba9 Typo fixes 2010-09-26 18:05:55 +01:00
Melanie
6f689f591a Merge Master 2010-09-26 17:56:31 +01:00
BlueWall
b0b4782a2b adding configurable j2kDecodeCache path
allowing the decoded sculpt map cache path to be defined in
	the configuration files.

	Use DecodedSculpMapPath in the [Startup] section to set
	the path. The default is still ./bin/j2kDecodeCache
2010-09-26 17:04:11 +01:00
Melanie
4fbdcb95a0 Merge branch 'master' into careminster-presence-refactor 2010-09-25 06:19:26 +01:00
Justin Clark-Casey (justincc)
30d3e8a13e Add prim name to OdePrim Error and Warning messages.
This aims to make it easier to identify and remove rogue prims that are causing ODE to fall over.
2010-09-25 01:07:37 +01:00
Melanie
ba38c697e8 Merge branch 'master' into careminster-presence-refactor 2010-06-27 20:05:55 +01:00
Justin Clark-Casey (justincc)
4a5979c311 minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
Melanie
04b60aa490 Merge branch 'master' into careminster-presence-refactor 2010-06-19 20:32:01 +01:00
Diva Canto
1e7ce6dbce Hunting for the problem in #4777 2010-06-19 09:44:02 -07:00
Diva Canto
9b410f5e94 Reverting my last two commits, putting back Melanie's exception handler. Doesn't solve #4777. 2010-06-19 09:25:36 -07:00
Diva Canto
f0f684161e Reinstated the behavior of AddPrimShape *exactly* as it was as of December. Trying to fix mantis #4777 2010-06-19 08:57:58 -07:00
Melanie
891214c65b Merge branch 'master' into careminster-presence-refactor 2010-06-18 20:49:21 +01:00
Melanie
47d5f90629 Remove an error in meshing error reporting. Now doesn't double-bomb
anymore on a bad sculpt
2010-06-18 19:49:14 +01:00
Melanie
d2342319da Merge branch 'master' into careminster-presence-refactor 2010-06-12 16:27:37 +01:00
Melanie
ceac35bac1 Log and eat sculpt meshing exceptions caused by bad jp2 data. 2010-06-12 16:25:40 +01:00
Melanie
d3f33acc1a Merge branch 'master' into careminster-presence-refactor 2010-03-15 17:23:35 +00:00
John Hurliman
3036aba875 * Added a better check to the SimianGrid connectors to test if they are enabled or not. This method should work equally well with standalone or robust mode
* Applying #4602 from Misterblu to add collision detection to BulletDotNET
2010-03-12 14:28:31 -08:00
Kitto Flora
7bd48d383d Resolved merge 2010-03-12 13:48:31 -05:00
Melanie
1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Revolution
9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie
c8f3bb56ff Merge branch 'master' into careminster 2010-02-08 22:11:38 +00:00
John Hurliman
8556a9f1a8 Applying patch #4534 by Misterblue to fix ODE physics stickiness 2010-02-04 13:31:06 -08:00
Kitto Flora
1abb70cc73 Add glue for llSetVehicleFlags(), llRemoveVehicleFlags(). ChODE: Add associated methods. 2010-01-21 19:31:02 -05:00
Melanie
61ce884336 Merge branch 'master' into careminster 2010-01-03 21:43:39 +00:00
Jeff Ames
70d5b1c34c Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
Kitto Flora
93b930b937 Fix conflicts 2009-12-22 00:33:31 -05:00
Kitto Flora
0a29842caf Include ChOdePlugin 2009-12-22 00:20:04 -05:00
Melanie
fa0621b486 Merge branch 'master' into careminster 2009-12-22 00:41:56 +00:00
Melanie
e530180c1e Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
Kitto Flora
6483470ec5 Fix GetWorldRotation(), and a host of related Sit fixes. 2009-12-17 02:54:02 -05:00
Melanie
b310efc50f Merge branch 'master' into careminster 2009-12-12 12:54:43 +00:00
Teravus Ovares (Dan Olivares)
2f8b9cbf2b * Commit some sit code that's commented out for now. 2009-12-08 11:28:13 -05:00
Melanie
09bbfc1d56 Merge branch 'master' into careminster 2009-12-06 03:01:58 +00:00
Teravus Ovares (Dan Olivares)
8d196dbd14 * Adds Normal to the fields returned by the Physics Raycaster
* Fixes recognizing when a sit target is and isn't set.
* * 1. Vector3.Zero.
* * 2. Orientation: x:0, y:0, z:0, w:1 - ZERO_ROTATION
* * (or) Orientation: x:0, y:0, z:0, w:0 - Invalid Quaternion
* * (or) Orientation: x:0, y:0, z:1, w:0 - Invalid mapping, some older objects still exist with it
2009-12-05 22:18:00 -05:00
Melanie
43a6fa1d01 Merge branch 'master' into careminster 2009-12-05 19:53:54 +00:00
Teravus Ovares (Dan Olivares)
c4b6010fb3 * Fixes mantis 4416. Animator is dereferenced on logout 2009-12-05 13:01:21 -05:00
Teravus Ovares (Dan Olivares)
781db43a76 * Fixes the 10x10x10 hard physics limitation. (wierdly, you have to set this for each region in your Regions.ini[PhysicalPrimMax = 10(default)])
* Adds a configurable maximum object mass before the mass is clamped.  Default is 10000.01.  Configurable by changing maximum_mass_object in the [ODEPhysicsSettings] section.
* Clamping the mass is important for limiting the amount of CPU an object can consume in physics calculations.  Too high, and the object overcomes restitution forces by gravity alone. This generates more collisions potentially leading to 'deep think'.
2009-12-03 20:21:10 -05:00
Melanie
cc18ab12f8 Merge branch 'master' into careminster 2009-11-27 00:40:56 +00:00
Teravus Ovares (Dan Olivares)
e2200026ca * Fixes a case of d.BodyEnable with IntPtr.Zero passed as the parameter in linkset where EnableBody was called and the body is immediately disabled. The previous functionality assumed that a body was received in EnableBody but.. in some cases, it wasn't. 2009-11-26 17:03:00 -05:00