Commit Graph

315 Commits

Author SHA1 Message Date
Melanie Thielker
acce65457c Fix the fix. Child prims were failing to load. 2008-10-11 23:59:46 +00:00
Melanie Thielker
6f2d077356 Fix llSetPos to handle child prims correctly. This will fix linked
sliding doors
2008-10-11 23:47:35 +00:00
MW
1edfbc652a very tiny change
XmlIgnored the SceneObjectPart.SitTargetAvatar property, as (afaik) this is only used to indicate that a avatar is sitting (or about to sit) on the prim.
And there are situations where it might not be cleared, like if a client crashes while sitting on the prim. Which results in that avatar's id getting stored in any xml backup or taking the prim into inventory. And then its always classed as a avatar is sitting on that prim.
2008-10-10 15:02:40 +00:00
Justin Clarke Casey
48d86fb23f * Apply http://opensimulator.org/mantis/view.php?id=1207
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
2008-10-07 14:49:12 +00:00
Jeff Ames
18d4216cf4 Update svn properties, minor formatting cleanup. 2008-10-06 23:08:52 +00:00
Melanie Thielker
c65b10caa2 Implement ForceOwnerPermissive and God TakeCopy 2008-10-06 07:21:13 +00:00
Melanie Thielker
1b678f062a Fix a number of errors in transfer of objects 2008-10-06 06:08:45 +00:00
Charles Krinke
e575ef7ad2 Revert r6697 patch as the build fails. 2008-10-06 00:58:43 +00:00
Charles Krinke
4f6cdc08d6 Mantis#1207. Thank you, TGlion for a patch that addresses:
Implementation of llModifyLand() and There is a bug on 
permission-check of land-terraforming: x an y-coordinates 
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of 
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06 00:46:27 +00:00
Melanie Thielker
ab260b5d23 Fix: Mantis#2326: Fix: privilege escalation through attach from ground
Fix: objects being duplicated inventory on detach. Fix: Mad jumping around of
attachments while editing. Fix: Attachments being persisted to database on
login. Fix: Attachments being persisted when changed by a script like
invisprim refresh. Fix: Attachpoint set, but not reset correctly. Fix: prevent
spurious full updates while editing attachments. Several other fixes
2008-10-03 21:44:33 +00:00
Melanie Thielker
3902149e1b Implement temp-on-rez objecte really being temporary 2008-10-03 15:32:44 +00:00
Melanie Thielker
7f007d8ed0 Mantis #1360
Thank you, idb, for a patch to implement the packet and plumbing for
the material settings.
2008-10-03 12:00:13 +00:00
Dahlia Trimble
5eb433ae26 ApplyImpulse now forwards impulse in both local and global modes. 2008-09-29 19:01:45 +00:00
Charles Krinke
6758ecc403 Implement the plumbing for llSetVehicleType from the LSL
subroutine down through the physics modules through PhysActor
and SceneObjectPart. No connection to the physics simulators.
2008-09-28 22:38:59 +00:00
Charles Krinke
ebbbd37605 Added the plumbing for llSetVehicleRotationParam
in the classes between the LSL implementation and the
underlying physics engines.
2008-09-28 21:53:56 +00:00
Charles Krinke
3747862999 Plumb the connection though from llSetVehicleVectorParam
to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 20:20:32 +00:00
Charles Krinke
3397236c6c Plumb the connection through from llSetVehicleFloatParam
to the various physics engines. No connection to the 
underlying physics simulator yet, just plumbing through
the various classes.
2008-09-28 18:36:30 +00:00
Teravus Ovares
e6f3181d3a * Updates the SQLite region database to support the same properties that the MySQL version does for the table, prims.
* If this causes any unit tests to fail, the tests need to be updated.
2008-09-18 17:47:29 +00:00
Jeff Ames
b4141f9e56 Formatting cleanup. 2008-09-13 22:07:07 +00:00
Homer Horwitz
ae9e4e8144 Update avatar-position while avatar is sitting and the prim is moved (#2159).
I decided to make ParentPosition a public property in ScenePresence, because
that's exactly what happens (the parent position changes on prim move).
2008-09-13 18:42:09 +00:00
Justin Clarke Casey
3f1dbae8e4 * minor: various doc and tidy up, logging increase to make it clearer which prim is failing a border crossing 2008-09-12 00:37:59 +00:00
Sean Dague
f141751cf9 From: alan_webb@us.ibm.com
Make CHANGED constants consistent with LSL, and consistent across the
code base
2008-09-09 14:51:41 +00:00
Jeff Ames
fae34bb10c Update svn properties, formatting cleanup. 2008-09-09 01:26:48 +00:00
Melanie Thielker
1034c1cdc1 Correct state handling and state event masks. Prims will now show
touch, pay, etc script states correctly.
2008-09-08 22:19:06 +00:00
Melanie Thielker
41a68ca5db Fix component order on a quaternion for the sit target. This caused
sit positions to be upside down until the script was reset.
2008-09-08 19:57:28 +00:00
Melanie Thielker
490ac0be00 Implement proper persistence of the following prim properties:
Floating text, Rotation, Texture animation, Particle System
This will make "Eye Candy" scripts work without modification in
XEngine. The use of the CHANGED_REGION_RESTART hack is no longer
needed. Implemented in MySQL only, hovertext also in SQLite.
2008-09-08 02:40:20 +00:00
Teravus Ovares
6fc23adbc2 * Fixes a few type changes that caused the XML Format to break.
* Testers, please try rezzing your inventory on this revision and sending me feedback in mantis.
* Users, it's not time to update yet.  The dust still hasn't settled.
2008-09-06 19:21:41 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Melanie Thielker
c9b5641c49 Plumb the data path for all those eye candy values. Saves texture
animation, target omega, looped sound, script access pin, allowed
drop state and sale data. Loads it, too. Not all tested.
Code: No Nuts. Data: Cannot Guarantee Nut Free.
2008-08-24 05:25:26 +00:00
Melanie Thielker
63b6ab467a Implements 80% of object buy (prim vendor). You can't buy the object yet,
and the for sale setting doesn't survive a sim restart, but this is most
of the plumbing.
2008-08-24 00:51:21 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Jeff Ames
531f6c01eb Update svn properties, minor formatting cleanup. 2008-08-17 23:07:14 +00:00
Melanie Thielker
fe1d78bb78 Add some locking on m_undo in SceneObjectPart 2008-08-17 19:17:44 +00:00
Teravus Ovares
910f9d10d6 * half of the attachmentpoint skull fix
* There's still a full object update coming when you release the attachment after modifying it that's killing it sometimes.
2008-08-17 03:09:47 +00:00
Charles Krinke
10822a139f Mantis#1521. Thank you kindly, Lmmz for a patch that:
Improves the implementation of the particle system.
2008-08-08 15:16:30 +00:00
Charles Krinke
e8293801c5 Mantis#1901. Thank you kindly, Nlin for a patch that:
More sitting fixes: Inconsistent sitting position on 
rezzed prims that have no sit target set.
2008-08-07 15:15:57 +00:00
Charles Krinke
ab778c4114 Mantis#1859. Thank you kindly, Lmmz for a patch that:
Implements llForceMouselook().
2008-08-01 02:33:28 +00:00
lbsa71
8e869b2fff * Changed a number of field names to ccc (public members shouldn't be called m_) 2008-07-26 21:22:15 +00:00
Dahlia Trimble
c512120389 Attempt to update viewer for some physics status changes in SOP 2008-07-25 20:45:06 +00:00
Justin Clarke Casey
d954f46a0a * Stop the HasGroupChanged flag being reverted for newly restored prims which need to be persisted to the db
* This should stop the problem where linked prims loaded via an archive did not survive server restart
* It may address mantis 1819 though the symptoms don't look consistent
2008-07-25 17:48:58 +00:00
Dahlia Trimble
f74a9bcdc7 Implements llSetForce() and llGetForce(). These are experimental and the units may not match the Linden implementation. 2008-07-24 07:45:58 +00:00
Sean Dague
c38b811f5d catch a null case in the convenience RegionID property 2008-07-23 22:14:35 +00:00
Jeff Ames
80d8e2889e Update svn properties. Formatting cleanup. Remove a compiler warning. 2008-07-23 13:24:25 +00:00
Melanie Thielker
f112cebde2 Refactor the packet scheduling out of ClientView. Add intelligent
resending, timeouts, packet discarding. Add notification event for
packet discarding. Add priority scheduling for packet queues.
Add outgoing duplicate detection facility. Correct packet sequencing.
Make provisions for automatic server side throttle adjustments (comes
in next installment)
2008-07-22 17:58:42 +00:00
MW
fb096dfbd5 added experimental packet tracker (LLPacketTracker.cs), which can be told to track a packet and if it hasn't been acked within a set time, trigger a IClientAPI event, that the application/scene can handle. Currently only terrain packet tracking is finished, Tracking for initial Prim packets (first full update for a prim) is being worked on. Future improvements would be to make it a more generic packet tracker with callback delegates instead of events.
Add a test event handler (which would fire after a minute if a terrain packet hadn't been acked) to scene to handle the OnUnackedTerrain event, which currently just resends the terrain patch.
The idea of this packet tracking is for the region level application to be able to know if the client stack gave up on sending a packet.
2008-07-21 15:13:34 +00:00
lbsa71
9dbb6f28bc * eliminated some warnings and added some const and readonlies
* refactored some member names for readability and ccc (code convention conformance)
* took away two refs from Rest.Inventory since
   * System.IO is part of System
   * System.Xml.Serialization is part of System.Xml
2008-07-21 10:02:55 +00:00
Melanie Thielker
bcf74416a1 Fix prim link numbers (Mantis #1781)
Implements additional unlink modes (unlink root prim from link set, some
multi-set operations). Linking (single and mutiple) fully implemented.
Consistent numbering of links while in world. Link/delink with predictable
link numbering. Correct link numbers in LSL.
Not all multi-set ops implemented. Link numbers still change when taken and
re-rezzed.
2008-07-19 04:05:34 +00:00
Sean Dague
44d0b7c724 make ParentUUID be a cached value, but allow setting it for
short term storage (needed to rebuild SOGs)
2008-07-16 21:27:57 +00:00
Sean Dague
194ffb4d88 made SOP have a blank setter for 2 convenience properties.
Got RegionStore mapping to the point that nhibernate would start, though
definitely not complete
2008-07-16 21:27:52 +00:00
Sean Dague
58a0d0bb32 be a little more discriminating on firing ShapeChanged script events
so that we don't get them on every object construction.
2008-07-16 18:29:03 +00:00