Justin Clark-Casey (justincc)
0ee7a5ee81
If object is an attachment, make llGetVel() return the avatar's speed rather than the object's own zero speed.
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As per http://opensimulator.org/mantis/view.php?id=5575
2011-07-15 23:36:32 +01:00
Justin Clark-Casey (justincc)
3e5b2d52ff
minor: method doc for baked texture uploading
2011-07-15 22:58:29 +01:00
Justin Clark-Casey (justincc)
08dc07dc76
refactor: Move all callers of the obsoleted SychronousRestObjectPoster.BeginPostObject() to the identical SynchronousRestObjectRequester.MakeRequest()
2011-07-13 00:48:36 +01:00
Justin Clark-Casey (justincc)
bf1b8397bb
Add a warning to URI config in GridCommon.ini.example not to add a slash to the end.
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Tidy up GridCommon.ini.example
2011-07-12 23:35:06 +01:00
Justin Clark-Casey (justincc)
457ba9d1a2
refactor: slightly simplify test
2011-07-09 02:27:47 +01:00
Justin Clark-Casey (justincc)
59aedbc94b
Rename SceneSetupHelpers.AddRootAgent to AddClient() to better represent its effects and return object
2011-07-09 02:25:40 +01:00
Justin Clark-Casey (justincc)
f99b89990c
Add scratch AvatarFactoryModuleTests with one test to do a partial check on AvatarFactoryModule.SetAppearance()
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Baked texture set not yet checked, nor persistence of data in avatar service
This is a foundation for later npc related tests.
2011-07-09 02:21:56 +01:00
Justin Clark-Casey (justincc)
a048ec3f95
stop the local inventory services connector from logging an error when an item id isn't found.
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making this query is legitimate and so the log line can cause false positivies. It is up to callers to log an error if appropriate.
2011-07-08 22:34:03 +01:00
Justin Clark-Casey (justincc)
192bd1057e
fix bug where opening a library script would fail
2011-07-08 22:32:19 +01:00
Justin Clark-Casey (justincc)
5700c582ba
refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability
2011-07-08 22:28:17 +01:00
Mic Bowman
e91861fff2
Ensure that the max transfer distance is initialized correctly.
2011-07-07 09:12:57 -07:00
Justin Clark-Casey (justincc)
af8773d6d0
Add TestClearCache()
2011-07-04 23:05:31 +01:00
Justin Clark-Casey (justincc)
cb02fc44f5
add TestExpireAsset()
2011-07-04 23:03:05 +01:00
Justin Clark-Casey (justincc)
f58de55c84
refactor: Move test setup code into setup method
2011-07-04 22:59:36 +01:00
Justin Clark-Casey (justincc)
bebc51a6e0
Make it possible to disable the file part of the flotsam asset cache
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This matches the ability to disable the memory part
This is controlled through the FileCacheEnabled parameter in FlotsamCache.ini
Default is true, so existing installations are not affected.
Improved fcache command feedback when various caches are disabled.
Re-enabled test for flotsam cache with file caching disabled.
2011-07-04 22:51:47 +01:00
Justin Clark-Casey (justincc)
5dc785bbf2
refactor: Split file cache manipulation code into separate methods, as has already been done for the memory cache
2011-07-04 22:30:18 +01:00
Justin Clark-Casey (justincc)
46f5893d55
Add basic flotsam asset cache test for retrieved cached asset.
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Disabled temporarily since file system caching disrupts subsequent test runs
2011-07-04 21:35:15 +01:00
Justin Clark-Casey (justincc)
b8e7258051
If a user has the rights to edit a parcel's properties, then also allow them always to enter that parcel.
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This is patch http://opensimulator.org/mantis/view.php?id=5567
Thanks Snoopy!
2011-07-02 01:14:29 +01:00
Justin Clark-Casey (justincc)
513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
2011-07-02 01:01:40 +01:00
Justin Clark-Casey (justincc)
fba961c63f
Make default serverside_object_permissions = true since this better matches user expectations.
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It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
Justin Clark-Casey (justincc)
22f25fae38
Hack around with the NPC module to get osNpcCreate() partially working again.
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This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-29 00:28:22 +01:00
Justin Clark-Casey (justincc)
36e2054760
minor: temporarily comment out the local status notify friends messages seen on login/logout, since it's a bit noisy on the console.
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Please uncomment if/when this is still needed.
2011-06-27 23:12:54 +01:00
Justin Clark-Casey (justincc)
de20f0603f
Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
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Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Diva Canto
7819b4a794
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-16 17:15:12 -07:00
Diva Canto
409738726d
Added a couple of guards and warnings to the MapImage/MapImageServiceModule.
2011-06-16 17:14:41 -07:00
Mic Bowman
7a4fbdac7c
Added an expiring cache for region information to the
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RemoteGridService connector. Timeout is currently set at five
minutes. Negative results are not cached.
The result is that operations like send an instant message do
not have to go through the grid service every time.
2011-06-15 11:22:51 -07:00
Justin Clark-Casey (justincc)
603dbea190
tweak messages. Make verbose inventory item save message give the item name as well as item id and asset id
2011-06-14 00:51:18 +01:00
Michael Cerquoni aka Nebadon Izumi
dc978d02a7
match water color for warp3d map tiler and adjust lighting
2011-06-13 12:37:43 +01:00
Diva Canto
78c16da544
A few bug fixes on map V2. Zoom level weirdness still there.
2011-06-12 17:05:45 -07:00
Diva Canto
fd57c91b4a
First pass at making the V2 map work. Standalones only for now. There are some issues with the zoom level -- TBD.
2011-06-12 15:37:42 -07:00
Diva Canto
06e254c392
A few more cleanups on the way to close http://opensimulator.org/mantis/view.php?id=5516 once and for all. Moral of the story: don't send AgentOnline/Offline to viewers with a zero-length array.
2011-06-11 17:48:19 -07:00
Diva Canto
e1ca77a0db
Only send AgentOnline to the client if the friendsOnline list has elements. Also, increased the timeout on UserAgentServiceConnector, StatusNotification again.
2011-06-11 17:22:35 -07:00
Diva Canto
e07d71d298
Added a Sleep in between each site call, to slow the xml-rpc requests down.
2011-06-10 21:17:34 -07:00
Diva Canto
5f311c91c7
More tweaking on the UserAgentServiceConnector: add constructor that does not do DNS lookup, and use that for friends notification.
2011-06-10 21:07:50 -07:00
Diva Canto
487cb51f69
3rd way of reseting the HG Map. This time, don't use the grid service; instead keep track of which map blocks each client has seen in the region, and reset exactly those when the client closes.
2011-06-10 17:22:17 -07:00
Justin Clark-Casey (justincc)
9a62bfab0e
If the flotsam asset cache console command "fcache clear" is specified on its own, clear both memory and file caches
2011-06-11 00:50:20 +01:00
Justin Clark-Casey (justincc)
b13b54c526
Make the internal flotsam asset cache defaults match config-include/FlotsamCache.ini.example. Enable the flotsam console commands even if FlotsamCache.ini isn't present.
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For the most part, defaults are made to match those already in FlotsamCache.ini.example.
The one exception is that the 48 hour file timeout from the code is used instead of the 0 hours that was in the example file. This can be tweaked if necessary.
Most importantly, the default cache directory is now ./assetcache (as in FlotsamCache.ini.example) rather than ./FlotsamAssetCache (as was the internal code default).
Therefore, if you were using flotasm without using the config file, then please rename your cache directory or start using the ini file and change the default there if you want to keep using your existing cache.
2011-06-11 00:04:21 +01:00
Oren Hurvitz
804fe2d9b0
Save the sun's position in OARs
2011-06-10 20:55:58 +01:00
Diva Canto
98d1e7768a
New method for resetting the map on HG: do it only once upon changing grids, and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
2011-06-10 09:16:43 -07:00
Diva Canto
8d3a8a0a81
The map breakage is actually at 2048!
2011-06-09 16:51:47 -07:00
Diva Canto
e3e1f6308d
Change the name of the newest command to "show names" so that it doesn't conflict with the existing "show users"
2011-06-09 16:11:47 -07:00
Diva Canto
49e4e53928
Consistency fix on the last commit.
2011-06-08 16:41:58 -07:00
Diva Canto
2a46f756d6
Fixed a compilation problem. Also added a lengthy comment on the Map hack, so that it never goes unnoticed again.
2011-06-08 16:38:25 -07:00
Diva Canto
1bd712c541
Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to prefer the color blue, and I have given up trying to make things work above 4096.
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Revert "Improved reuse on the WorldMap/WorldMapModule.cs"
This reverts commit d473d9975e .
2011-06-08 16:12:47 -07:00
Diva Canto
80fc607d75
Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
2011-06-08 16:01:33 -07:00
Diva Canto
3307db5d4a
This hopefully fixes all issues with online/offline notifications across grids. http://opensimulator.org/mantis/view.php?id=5528
2011-06-07 19:36:04 -07:00
Diva Canto
f5d82350bb
This fixes the crash reported in http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
2011-06-07 10:51:12 -07:00
Diva Canto
1a23d322ac
More on the hunt for the slow down on HGFriendsModule. - Don't requests the online friends on foreign grids. If this works, there's another way of getting that info.
2011-06-06 19:52:50 -07:00
Diva Canto
dce0e46eaa
Moved the Mono Addins declaration of the HGFriendsModule to where the one for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
2011-06-06 18:20:02 -07:00
Diva Canto
e77ca65e57
This should make offline IMs work again. It should work for incoming foreign IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
2011-06-06 17:46:34 -07:00