UbitUmarov
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249f0fc4c2
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mantis 7896 and 7910: fix lsl setting of flexi and impact on prim type
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2021-11-30 16:29:04 +00:00 |
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UbitUmarov
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042c49385f
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mantis 7941: change llCollisionFilter code
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2021-10-07 17:52:08 +01:00 |
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UbitUmarov
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076c87914d
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save a few ns on ubode
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2021-09-08 17:52:11 +01:00 |
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UbitUmarov
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2408ce790a
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mantis 8908: use the prim idea of running animations, (by name or by key) on llStopObjectAnimation(), ignoring the prim inventory (unlike sl?)
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2021-07-15 22:05:31 +01:00 |
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UbitUmarov
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1b9cea02b2
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fix script events on crossings in same instance. MemberWiseClone on part.clone is bad
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2021-05-12 21:37:39 +01:00 |
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UbitUmarov
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c816c220af
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scripts line per second is no longer used and was wrong
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2021-04-22 13:33:00 +01:00 |
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UbitUmarov
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95ffc8721c
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mantis 8861: seems we can't trust save rotations
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2021-02-09 03:57:50 +00:00 |
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UbitUmarov
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a3a499d69e
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mantis 8854: fix the typos and rearrange code a bit. AGAIN PassTouches (and PassCollisions) are as old SL, not current
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2021-01-25 14:07:08 +00:00 |
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UbitUmarov
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72f7009b10
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add os[Link]ParticleSystem with expire option. If expire true and system MaxAge > 0, the system will be be (lazy) removed from the prim after that MaxAge
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2021-01-12 15:38:10 +00:00 |
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UbitUmarov
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b596a36369
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fix previus commit, not storing script related flags on dbs like all 0.9.x. this must be regen on scripts rez
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2021-01-11 12:18:07 +00:00 |
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UbitUmarov
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06dececb03
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reset flags relative to script events touch, money and allowdrop. Seems several do have them set in inventories even without scripts
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2021-01-11 01:32:23 +00:00 |
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UbitUmarov
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c6b27cc02a
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silly bug on llSetText exec
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2020-10-11 04:00:35 +01:00 |
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UbitUmarov
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c7d61737fb
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make use of some of those on inventory caps; fix some set of sp osutf8 fields
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2020-10-10 19:11:37 +01:00 |
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UbitUmarov
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e894b4cafc
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update libomv and apply necessary related changes
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2020-10-06 17:29:01 +01:00 |
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UbitUmarov
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5e86c33c9d
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update libomv and consequent changes
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2020-10-04 21:10:42 +01:00 |
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UbitUmarov
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b9d97e4ee5
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waste memory on a loss pool. Update resends need work.
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2020-09-17 20:18:56 +01:00 |
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UbitUmarov
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ec54942719
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a few changes on sop collision events
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2020-09-05 13:43:22 +01:00 |
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UbitUmarov
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8852aedca4
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on sp its rootprim events mask..
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2020-09-04 17:17:24 +01:00 |
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UbitUmarov
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6a5023650f
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a few changes on collision events
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2020-09-04 16:50:04 +01:00 |
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UbitUmarov
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d1fcb9c35d
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filter some changed events at trigger point
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2020-09-04 15:31:42 +01:00 |
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UbitUmarov
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23de4e3a82
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let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option
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2020-09-04 14:22:24 +01:00 |
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UbitUmarov
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eae2f87cae
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cosmetics
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2020-09-01 18:22:44 +01:00 |
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UbitUmarov
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fb54ca39d1
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cosmetics ( i hope)
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2020-08-07 22:10:53 +01:00 |
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UbitUmarov
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1c53887b5b
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cosmetics
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2020-08-07 18:23:06 +01:00 |
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UbitUmarov
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c25d881ebd
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make sceneobjectpart inherit EntityBase
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2020-08-07 18:13:41 +01:00 |
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UbitUmarov
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775420c46a
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set object select on demand, not when it is created
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2020-06-05 01:57:17 +01:00 |
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UbitUmarov
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66eb8a2c2e
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let engines Suspend and resume scripts return false if script not on that engine
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2020-05-25 14:41:59 +01:00 |
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UbitUmarov
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8b77162020
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make sog, sop and sop inventory IDisposable
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2020-05-14 12:02:46 +01:00 |
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UbitUmarov
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8e6fc69a11
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let pseudoCRC (for objcache) be per part and not just per SOG
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2020-03-27 17:22:18 +00:00 |
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UbitUmarov
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248d56d3ad
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add LSL_Integer osClearObjectAnimations() to remove all animations on a prim, returning the number it had; some clean on sending
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2020-03-03 23:21:05 +00:00 |
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UbitUmarov
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c30cb8a9cf
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change root part physics type none to apply physics
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2020-03-02 04:05:18 +00:00 |
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UbitUmarov
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ad5aff2d17
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more on scripts *target* events
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2020-02-26 19:18:07 +00:00 |
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UbitUmarov
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6dd5ea0c96
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it is a good idea to actually change the respective source file...
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2020-02-26 03:28:23 +00:00 |
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UbitUmarov
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ca48bf4117
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those events are per script not per part
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2020-02-26 03:18:22 +00:00 |
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UbitUmarov
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c9137912c9
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missing file
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2020-02-25 23:08:17 +00:00 |
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UbitUmarov
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3196d2fa6f
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mantis 8547: allow volume detectors to tell detector prim link number. Note that this is not as spec, also that the name llDetectedLinkNumber should actually be llDetectorLinkNumber since it refers to the detector not detected object
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2020-02-03 13:25:00 +00:00 |
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UbitUmarov
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7adaede14a
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mantis 8634: add osSetSitActiveRange(float range) , osSetStandTarget(vector feetAproxPosition) and respective get functions. range <0 disables sits on the prim, = 0 uses region default,feetAproxPosition is in prim local frame. <0,0,0> disables it. Still no persistance. feedback required!
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2020-01-22 18:23:35 +00:00 |
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UbitUmarov
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052e4a060c
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mantis 8632: stop trigering Changed on just scale checks
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2019-12-03 14:27:31 +00:00 |
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UbitUmarov
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5c5e4bd830
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a few changes on check targets for lsl
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2019-11-27 16:44:45 +00:00 |
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UbitUmarov
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0142f102ce
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remove redundant code
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2019-08-01 05:37:27 +01:00 |
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UbitUmarov
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027750e98f
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compact the trivial te case, a more complete one may be needed even beening heavy
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2019-03-24 00:35:30 +00:00 |
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UbitUmarov
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a9aba562b1
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pesty warning
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2019-03-23 02:24:32 +00:00 |
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UbitUmarov
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d0052c8174
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add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong.
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2019-03-23 02:18:32 +00:00 |
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UbitUmarov
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db191cd4e2
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oops send flag PrimFlags.InventoryEmpty but do not override others
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2019-03-21 07:13:39 +00:00 |
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UbitUmarov
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b1cf06796f
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do send flag PrimFlags.InventoryEmpty
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2019-03-21 06:21:57 +00:00 |
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UbitUmarov
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fe6317f009
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LSL update texture entry is heavy, set all parameters on same update
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2019-03-19 21:37:58 +00:00 |
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UbitUmarov
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af35882eda
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prevent spurius acceleration values
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2019-03-19 13:00:11 +00:00 |
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UbitUmarov
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7884278097
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try to avoid some useless full object updates
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2019-03-19 10:29:48 +00:00 |
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UbitUmarov
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fbd741ece3
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prims have at most 9 face textures
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2019-03-07 12:12:11 +00:00 |
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UbitUmarov
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ca1993c72d
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direct encode lludp terse object update, let contain texture entry
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2019-03-02 18:23:29 +00:00 |
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