Commit Graph

880 Commits

Author SHA1 Message Date
UbitUmarov
249f0fc4c2 mantis 7896 and 7910: fix lsl setting of flexi and impact on prim type 2021-11-30 16:29:04 +00:00
UbitUmarov
042c49385f mantis 7941: change llCollisionFilter code 2021-10-07 17:52:08 +01:00
UbitUmarov
076c87914d save a few ns on ubode 2021-09-08 17:52:11 +01:00
UbitUmarov
2408ce790a mantis 8908: use the prim idea of running animations, (by name or by key) on llStopObjectAnimation(), ignoring the prim inventory (unlike sl?) 2021-07-15 22:05:31 +01:00
UbitUmarov
1b9cea02b2 fix script events on crossings in same instance. MemberWiseClone on part.clone is bad 2021-05-12 21:37:39 +01:00
UbitUmarov
c816c220af scripts line per second is no longer used and was wrong 2021-04-22 13:33:00 +01:00
UbitUmarov
95ffc8721c mantis 8861: seems we can't trust save rotations 2021-02-09 03:57:50 +00:00
UbitUmarov
a3a499d69e mantis 8854: fix the typos and rearrange code a bit. AGAIN PassTouches (and PassCollisions) are as old SL, not current 2021-01-25 14:07:08 +00:00
UbitUmarov
72f7009b10 add os[Link]ParticleSystem with expire option. If expire true and system MaxAge > 0, the system will be be (lazy) removed from the prim after that MaxAge 2021-01-12 15:38:10 +00:00
UbitUmarov
b596a36369 fix previus commit, not storing script related flags on dbs like all 0.9.x. this must be regen on scripts rez 2021-01-11 12:18:07 +00:00
UbitUmarov
06dececb03 reset flags relative to script events touch, money and allowdrop. Seems several do have them set in inventories even without scripts 2021-01-11 01:32:23 +00:00
UbitUmarov
c6b27cc02a silly bug on llSetText exec 2020-10-11 04:00:35 +01:00
UbitUmarov
c7d61737fb make use of some of those on inventory caps; fix some set of sp osutf8 fields 2020-10-10 19:11:37 +01:00
UbitUmarov
e894b4cafc update libomv and apply necessary related changes 2020-10-06 17:29:01 +01:00
UbitUmarov
5e86c33c9d update libomv and consequent changes 2020-10-04 21:10:42 +01:00
UbitUmarov
b9d97e4ee5 waste memory on a loss pool. Update resends need work. 2020-09-17 20:18:56 +01:00
UbitUmarov
ec54942719 a few changes on sop collision events 2020-09-05 13:43:22 +01:00
UbitUmarov
8852aedca4 on sp its rootprim events mask.. 2020-09-04 17:17:24 +01:00
UbitUmarov
6a5023650f a few changes on collision events 2020-09-04 16:50:04 +01:00
UbitUmarov
d1fcb9c35d filter some changed events at trigger point 2020-09-04 15:31:42 +01:00
UbitUmarov
23de4e3a82 let scriptEvents flags represent all events we have (so change to 64bit ulong) not the need to keep duplicated definitions on main framework and each script engine, namely because Xengine app domain option 2020-09-04 14:22:24 +01:00
UbitUmarov
eae2f87cae cosmetics 2020-09-01 18:22:44 +01:00
UbitUmarov
fb54ca39d1 cosmetics ( i hope) 2020-08-07 22:10:53 +01:00
UbitUmarov
1c53887b5b cosmetics 2020-08-07 18:23:06 +01:00
UbitUmarov
c25d881ebd make sceneobjectpart inherit EntityBase 2020-08-07 18:13:41 +01:00
UbitUmarov
775420c46a set object select on demand, not when it is created 2020-06-05 01:57:17 +01:00
UbitUmarov
66eb8a2c2e let engines Suspend and resume scripts return false if script not on that engine 2020-05-25 14:41:59 +01:00
UbitUmarov
8b77162020 make sog, sop and sop inventory IDisposable 2020-05-14 12:02:46 +01:00
UbitUmarov
8e6fc69a11 let pseudoCRC (for objcache) be per part and not just per SOG 2020-03-27 17:22:18 +00:00
UbitUmarov
248d56d3ad add LSL_Integer osClearObjectAnimations() to remove all animations on a prim, returning the number it had; some clean on sending 2020-03-03 23:21:05 +00:00
UbitUmarov
c30cb8a9cf change root part physics type none to apply physics 2020-03-02 04:05:18 +00:00
UbitUmarov
ad5aff2d17 more on scripts *target* events 2020-02-26 19:18:07 +00:00
UbitUmarov
6dd5ea0c96 it is a good idea to actually change the respective source file... 2020-02-26 03:28:23 +00:00
UbitUmarov
ca48bf4117 those events are per script not per part 2020-02-26 03:18:22 +00:00
UbitUmarov
c9137912c9 missing file 2020-02-25 23:08:17 +00:00
UbitUmarov
3196d2fa6f mantis 8547: allow volume detectors to tell detector prim link number. Note that this is not as spec, also that the name llDetectedLinkNumber should actually be llDetectorLinkNumber since it refers to the detector not detected object 2020-02-03 13:25:00 +00:00
UbitUmarov
7adaede14a mantis 8634: add osSetSitActiveRange(float range) , osSetStandTarget(vector feetAproxPosition) and respective get functions. range <0 disables sits on the prim, = 0 uses region default,feetAproxPosition is in prim local frame. <0,0,0> disables it. Still no persistance. feedback required! 2020-01-22 18:23:35 +00:00
UbitUmarov
052e4a060c mantis 8632: stop trigering Changed on just scale checks 2019-12-03 14:27:31 +00:00
UbitUmarov
5c5e4bd830 a few changes on check targets for lsl 2019-11-27 16:44:45 +00:00
UbitUmarov
0142f102ce remove redundant code 2019-08-01 05:37:27 +01:00
UbitUmarov
027750e98f compact the trivial te case, a more complete one may be needed even beening heavy 2019-03-24 00:35:30 +00:00
UbitUmarov
a9aba562b1 pesty warning 2019-03-23 02:24:32 +00:00
UbitUmarov
d0052c8174 add more test code to make usage od compressed updates etc. Should be disable, but well many things can go wrong. 2019-03-23 02:18:32 +00:00
UbitUmarov
db191cd4e2 oops send flag PrimFlags.InventoryEmpty but do not override others 2019-03-21 07:13:39 +00:00
UbitUmarov
b1cf06796f do send flag PrimFlags.InventoryEmpty 2019-03-21 06:21:57 +00:00
UbitUmarov
fe6317f009 LSL update texture entry is heavy, set all parameters on same update 2019-03-19 21:37:58 +00:00
UbitUmarov
af35882eda prevent spurius acceleration values 2019-03-19 13:00:11 +00:00
UbitUmarov
7884278097 try to avoid some useless full object updates 2019-03-19 10:29:48 +00:00
UbitUmarov
fbd741ece3 prims have at most 9 face textures 2019-03-07 12:12:11 +00:00
UbitUmarov
ca1993c72d direct encode lludp terse object update, let contain texture entry 2019-03-02 18:23:29 +00:00