Adam Frisby
bc11fa8fda
* Removing some housekeeping tagged elements.
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* 6 Compiler warnings left (total) - two legacy caps warnings, four unused ScenePresence events.
2007-07-27 06:20:32 +00:00
lbsa71
39b64564dc
* Started renaming world to Scene
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* Update and UpdateMovement now first stores array to avoid collection update exceptions
* Ignored some bins
2007-07-26 14:55:42 +00:00
MW
2b42ea0a42
Start of the OpenSim library , for now only contains a few textures.
2007-07-25 18:19:38 +00:00
Adam Frisby
2de8f0ef3d
* Fixed an issue where Terrain brushes may not update correctly.
2007-07-25 14:38:10 +00:00
Adam Frisby
2760378f7a
* Users doing terraforming should see updates instantly now.
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* Other viewers in the sim will see updates no more than once every 5 seconds.
2007-07-24 05:54:44 +00:00
Adam Frisby
b9af2fe393
* SendLayerData overload including coords now uses patch number rather than coords directly.
2007-07-24 05:38:21 +00:00
Adam Frisby
402aa1b0d2
* Small fix, patch values should be multiplied by their size (16)
2007-07-24 05:23:28 +00:00
Adam Frisby
d8997b59d3
* Terrain should now send just updated patches.
2007-07-24 05:22:33 +00:00
Adam Frisby
3cbc1e011d
* Reduced a significant number of compiler warnings (back down to 9 for all projects combined, all 'never used' things)
2007-07-24 03:59:32 +00:00
MW
5db16cbd9b
Couple of small changes
2007-07-22 13:41:19 +00:00
MW
70fa302042
* Some work in progress code: Inventory cache, start of inventory server/service, userprofile cache, inventory handling. (non of it is enabled yet (or at least it shouldn't be).
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* Fixed some of the problems with crossing regions when flying: you should no longer sink to ground level when crossing (should keep roughly your right height). Should no longer sometimes get sent back to the centre of the current region when attempting to border cross. But instead sometimes you will find you avatar stop at the edge of region and you will need to start moving again to retry the crossing (which should then work). This code is partly based on Babblefrog's issue #212 patch. [I think I have some ideas of how to solve the stopping at edges problem, just want to get the inventory code done first]
* Capabilities code has now been moved to the OpenSim.Framework.Communications project as some of the caps code will be tightly tied to inventory/asset handling and it was causing a two way reference problem when it was in its own project/dll.
This is a Big commit as I was going to keep my inventory work local until I had it in a working state, in case it brakes anything, but its getting harder to keep in sync with svn.
2007-07-22 11:44:36 +00:00
Adam Frisby
4eb8ca49a9
* Renamed terrain functions to match OpenSim naming styles.
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* Added capability to support minimum/maximum terrain limits (from the last 'bake')
2007-07-21 22:20:22 +00:00
Adam Frisby
2c90c61020
* Issue#206 - Casting of a LLUUID from XMLRPC hashtable causes an error. (Thanks Babblefrog)
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* Issue#205 - MySQLManager User Creation support readded (Thanks Babblefrog + adjohn)
* Issue#204 - Clients now recieve terrain updates properly (Thanks Babblefrog) [May do some slight modifications on this to make it an event]
2007-07-21 07:29:37 +00:00
Adam Frisby
32aacd4f36
* Issue#209 - Terrain Hills Patch (Thanks Babblefrog)
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* Issue#208 - Region crossing should be using External host (Thanks Babblefrog)
* Issue#207 - Prebuild.xml contains path errors (Thanks Gareth)
2007-07-21 07:23:00 +00:00
Adam Frisby
765ff13f22
* Assortment of Console changes - console messages are now grouped into modules (eg "client", "grid", "terrain", "storage", etc)
2007-07-20 01:32:27 +00:00
MW
b2c6f316e1
Some work on Inventory (not yet finished or enabled)
2007-07-19 20:21:02 +00:00
MW
0b6e332e16
Added some Alert methods to Scene , and a console command handler. So from the console to send alerts use : alert general <message> , for a instance wide message , or use alert firstname secondname <message> to send a alert to one user. (TODO: add region wide messages).
2007-07-19 10:44:19 +00:00
Adam Frisby
33b4cc1bb0
* Added housekeeping comments, see mailing list in just a moment...
2007-07-19 01:08:26 +00:00
Adam Frisby
23a734d0c7
* More cleaning
2007-07-19 01:02:59 +00:00
Adam Frisby
e189681095
* Added TriggerTouchStart function to Interpreted Events API
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* One less compiler warning. Heh.
2007-07-19 00:55:14 +00:00
Adam Frisby
36fc7390f2
* Moved EventManager to SceneBase (from Scene)
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* Added OnShutdown event to EventManager (to be used to perform cleanups, etc)
* Fixed another compiler warning.
2007-07-19 00:52:10 +00:00
Adam Frisby
5e490e0599
* Nearly back down to zero compiler warnings again...
2007-07-19 00:46:27 +00:00
Adam Frisby
920ffaf24b
* Cleaned out remaining references to the old LocalStorage system in prep. to move to StorageManager.
2007-07-19 00:42:59 +00:00
Adam Frisby
6cf9d6da21
* Removing more compiler warnings
2007-07-19 00:25:40 +00:00
MW
4c8b8d22ff
A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl.
2007-07-18 21:26:31 +00:00
MW
d2b459b8e5
Sculpted Prims should now work.
2007-07-18 20:29:06 +00:00
MW
643a02ec60
More testing some ideas, to find best method for SceneObject Primitive classes.
2007-07-18 18:12:16 +00:00
MW
e78a0ac886
Just trying things out, nothing to see here, please go back to sleep.
2007-07-18 13:55:14 +00:00
MW
04ece84d6b
few small changes
2007-07-18 13:40:07 +00:00
Adam Frisby
f9eab1f0f2
* Fixing compile
2007-07-17 23:54:33 +00:00
Adam Frisby
f65808ab07
* More LSL changes (and fixing a compile warning)
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* More attempted fixes for the phantom remoting bug.
2007-07-17 23:47:45 +00:00
Adam Frisby
9fc72755ce
* More LSL related fun
2007-07-17 23:14:19 +00:00
Adam Frisby
c287ee17ad
* Working more on the Interpreted Script API (for use in scripts which have to occupy something [Hello LSL])
2007-07-17 23:04:46 +00:00
Adam Frisby
61526951ef
* Attempting to fix a bug.
2007-07-17 18:25:35 +00:00
Adam Frisby
5524b96b10
* Readjusted strength of the terrain brushes from seconds / 100.0 to seconds / 5.0. (5 seconds = raise one brush radius)
2007-07-17 18:08:53 +00:00
lbsa71
d95918f228
* Changed SimpleApp to use EventManager and Scene timer
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* Refactored a lot of m_* and public -> wrappers
2007-07-17 17:47:23 +00:00
lbsa71
47ea453b32
* debugged quite a lot of db-related strangeness and various refactoring goofs
2007-07-17 00:07:26 +00:00
lbsa71
497ab5d7ab
* RegionApplicationBase restructuring now complete
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* Still has some weird bug in SimpleApp though.
2007-07-16 23:25:35 +00:00
lbsa71
85bdec5e0d
* Massive restructuring of RegionApplicationBase, OpenSimMain and SimpleApp
2007-07-16 20:10:54 +00:00
mingchen
2873b82b78
*Renamed everything Parcels and ParcelData to Land and LandData
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*Added missing files (I hope)
2007-07-16 19:40:25 +00:00
mingchen
7fabf9612a
*Renamed ParcelManager to LandManager
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*Made the Parcel class its own file and moved the Parcel and LandManager into their own folder in Environment
*Some renaming might need to be done so the Parcel class doesn't have issues with the libsecondlife Parcel class, but Land doesn't seem right.
2007-07-16 18:45:19 +00:00
Adam Frisby
ddf73763db
* Rigged up LSL Script Engine to OpenSim - not quite fully tied yet however, still lacks connection to ScriptInterpretedAPI. (but Hello World should work!)
2007-07-16 18:06:35 +00:00
Adam Frisby
ac4f8745ba
* Updating internal LSL handler/compiler with Tedd's r1.
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* Importing begginings of DB4oDataStore
2007-07-16 17:46:47 +00:00
Sean Dague
2a3c79df83
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
mingchen
d216f5779c
*Trunk compiles now
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*Added "RemoveEntity" and renamed "AddNewEntity" to "AddEntity"
2007-07-16 14:56:35 +00:00
mingchen
7f10179129
*Fixed bug that incorrectly tabulated 'others' prims on a parcel
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*Added support for selected prims (does not yet support prims being sat on)
*Added support for listing avatars with prims on parcel with their prim count
2007-07-16 01:25:16 +00:00
Adam Frisby
571bd78e58
* More scripting enhancemnents and properties.
2007-07-15 22:36:35 +00:00
MW
4dbad04b9f
It wasn't me who messed up flying when adding a test NPC class. (honestly!)
2007-07-15 22:11:03 +00:00
Adam Frisby
f2c449f10e
* Added new scripting related events, in particular a new event which is triggered by console commands so that the script can subscribe to console messages and operate when they occur.
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* Added new example script (work in progress)
* Fixed typo in Scripting engines for C# and JScript.NET
2007-07-15 22:04:56 +00:00
MW
bf2f3ea29a
Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class).
2007-07-15 21:10:05 +00:00