Commit Graph

43 Commits

Author SHA1 Message Date
Teravus Ovares
615b40b68b * Refactored IClientAPI.OutPacket to require a second mandatory parameter. This parameter has an enum:int ThrottleOutPacketType and contains types; Resend, Land, Wind, Cloud, Task, Texture, and Asset. 2007-11-18 15:54:05 +00:00
Jeff Ames
d10c79d421 first stab at implementation of CopyInventoryItem 2007-11-18 13:50:46 +00:00
Brian McBee
46fbcad2aa Fixed bug in assetcache where certain textures were not being packetized correctly 2007-11-11 00:11:34 +00:00
lbsa71
ee1fcc729c * Added better logging to AssetCache
* AssetCache now ignores duplicate uploads
* some m_ refactoring
* ignored some bins
2007-11-06 11:10:45 +00:00
lbsa71
4fad66f855 * Diuerse beavtificatems 2007-11-01 19:19:05 +00:00
MW
7a66eff8af renamed FetchAsset to RequestAsset on IAssetServer, as think its a more fitting name. As the call shouldn't actually return the data, but just add a request for the data to be sent back via the callback. 2007-11-01 17:28:38 +00:00
Jeff Ames
7f0d836d35 made illogical bitwise operations logical 2007-10-31 05:29:51 +00:00
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
27b5fad56d * Removed AssetNotFound as it crashes client
* Fixed introduced bugs in ScenePresence
2007-10-29 12:59:04 +00:00
MW
27f003b683 Started the process of cleaning up AssetCache and moving most of the code into modules. Have moved TextureRequest handling (from the client) to a module. But even though to start with I just did a little bit of cleaning up of the existing code, it doesn't seem to work as good as the old code so I need to spend more time on it. So for now am committing my changes but with them not in use. So for now all Texture and asset requests are still handled by the old code in AssetCache. 2007-10-29 09:51:23 +00:00
Tleiades Hax
75be841839 Region ground texture was not marked as temporary, when being created, and assetcache did not check if an asset was temporary prior to uploading the cache to the asset server. Consequently the asset server was constantly being swamped by temporary ground textures. 2007-10-26 13:12:49 +00:00
Tleiades Hax
5e7dba7268 Very early first implementation of grid based assets.
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Tleiades Hax
44ee28d963 Part of supporting gridwide assetss. A little premature release, but I'm tired of conflicts. 2007-10-24 04:07:41 +00:00
Adam Frisby
5dad0ed729 * Return of R2162. /Take that SVN!/ 2007-10-22 21:57:32 +00:00
Sean Dague
6acaabefc3 revert r2162 as it completely clobbered all the work on
the ChatModule by MW and myself.  Couldn't find Adam online
after that rev went in.
2007-10-22 15:37:54 +00:00
Adam Frisby
c4707a284f * Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
lbsa71
46700d3b7d * Total refactoring of Asset Server for massive win
* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00
lbsa71
40468f18a4 * Encapsulated all CommunicationsManager services 2007-09-24 05:15:13 +00:00
MW
12378312d5 Hopefully fixed the build error that I introduced with my last commit. 2007-09-15 10:53:46 +00:00
MW
4a07800f14 Testing to see if this fixes the editing appearance crash, or makes it (or anything else) worse. 2007-09-15 10:39:17 +00:00
Sean Dague
a1e2fea7c1 move the locks closer to the data, sqlite for assets now works like a champ 2007-09-11 08:25:32 +00:00
Sean Dague
ffe9c9374a mass update of urls in source code to new website 2007-09-10 08:14:38 +00:00
MW
15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00
MW
bfd36e2e83 Some work on Module loading/management.
Some more modules templates classes (hoping that someone will pick some of these and work on implementing them).
Early version of the "Dynamic Texture Module", although currently there are no render modules included (so not really functional without them). 
Added osSetDynamicTextureURL script function, for attaching a dynamic texture to a prim. 
Some work on the console command handling. Added "change-region <regionname>" and "exit-region" so that after the use of change-region, the commands entered will apply to that region only. Then use exit-region to return to the top level (so commands then function as they did before and either apply to all regions or to the first region) (Note: this hasn't been tested very much)
2007-09-04 13:43:56 +00:00
MW
e1505be97f Added some place holder classes for various modules.
Some work on the asset cache, can people please test this. including on one of the public systems so we can see if it causes problems with multiple users.
2007-08-30 13:47:04 +00:00
MW
653a4ff22d Deleted a few old files that are no longer used.
Deleted the GridInterfaces projects, and for now moved the old local asset server into Framework.Communications, as we prepare to rewrite the asset cache and asset server.
Deleted Framework.manager as I am sure this is no longer in use.
2007-08-27 15:34:21 +00:00
MW
6181191a03 Stopped EntityBase from implementing IScriptHost, as don't think it should, multiple objects are based on entitybase and they all don't want the baggage from IScriptHost. SceneObjectPart already implements it anyway.
Added llGetOwner function, and tested the ll functions that I added in last commit.
2007-08-27 11:18:50 +00:00
MW
4c3be4e91f Another small tweak to image sending.
Implemented a few ll Functions, llSetObjectName llGetObjectName, llLoadURL (all currently untested).
2007-08-27 10:34:28 +00:00
Brian McBee
6e35ff2822 Tweaks to assetcache to make texture downloading better (I hope) 2007-08-27 04:20:14 +00:00
MW
b9346844c1 See if this fixes the 0x0 texture size problems, and speeds up texture downloads in general a little bit. 2007-08-26 20:34:14 +00:00
MW
291eb48fb0 Another attempt to fix the image sending bug (next week, I intend to rewrite the assetcache and asset server).
Attempt to fix bug # 326. (crashing when using save-xml and hollow prims)
Attempt to fix bug # 328 (limit of 50 items in a folder)
2007-08-26 17:57:25 +00:00
MW
fafe70bba4 Second attempt to commit : Test to see if this change improves or makes worse the texture sending bug 2007-08-25 20:35:51 +00:00
MW
5ea6d8d739 A little bit of cleaning up. 2007-08-22 16:59:13 +00:00
MW
531f64a53b Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on). 2007-08-16 16:31:32 +00:00
MW
a56a17fab2 Making sure my local working copy is in sync with svn before I start the job of enabling the new SceneObject classes. 2007-08-09 12:59:42 +00:00
MW
a137703611 Fixed the asset download problem I think, solution might not be ideal but works for now. 2007-08-08 19:51:51 +00:00
MW
be483bc697 Hopefully improved texture downloading (including the speed at which they download), but still a few problems, it seems that the client has a quite short timeout for receiving a texture and if the whole texture isn't sent within this time, the client will request the texture again, With quite small textures this is fine, but it seems that with larger textures we can't send them fast enough and a infinite loop develops where the client keeps requesting a texture and we keep trying to send it, but are never fast enough. So I've for now put code in that so that the server will try to send a texture only once and then after that will ignore future requests from that client for that texture. 2007-08-08 18:55:58 +00:00
MW
5ee2e38c11 Deleting objects should now work. But beware they aren't send to your trash folder or anything so there is at the moment no way to recover deleted objects. 2007-07-29 13:05:57 +00:00
MW
1b850b4483 Should now have version 0.1 of our new ruth default avatar. At the moment, you only see your own avatar correctly, all other user's avatars show up as the old ruth. This will be fixed soon.
We also need better clothing for the new ruth and to edit the body shape. 
To get this working you will need to delete your asset yap file and also in grid mode the user server needs to be updated.
2007-07-27 16:23:04 +00:00
MW
f0dd115a8c More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
2007-07-26 17:41:31 +00:00
MW
2b42ea0a42 Start of the OpenSim library , for now only contains a few textures. 2007-07-25 18:19:38 +00:00
MW
276011a0a1 Think I've recovered my deleted files, so hopefully it works now. 2007-07-22 13:31:08 +00:00